Hi all ,
i have used libmad.dll for audio streming. it works fine for device . but on emulator it crshes at following line at frame.c
whereCode:int mad_frame_decode(struct mad_frame *frame, struct mad_stream *stream) { frame->options = stream->options; /* header() */ /* error_check() */ if (!(frame->header.flags & MAD_FLAG_INCOMPLETE) && mad_header_decode(&frame->header, stream) == -1) goto fail; /* audio_data() */ frame->header.flags &= ~MAD_FLAG_INCOMPLETE; if (decoder_table[frame->header.layer - 1](stream, frame) == -1) // This line crashes with no //message on codewarrior { if (!MAD_RECOVERABLE(stream->error)) stream->next_frame = stream->this_frame; goto fail; } /* ancillary_data() */ if (frame->header.layer != MAD_LAYER_III) { struct mad_bitptr next_frame; mad_bit_init(&next_frame, stream->next_frame); stream->anc_ptr = stream->ptr; stream->anc_bitlen = mad_bit_length(&stream->ptr, &next_frame); mad_bit_finish(&next_frame); } return 0; fail: stream->anc_bitlen = 0; return -1; }
what i have observed on call stack it shows nothing except some .dll file i.e ntdll.dllCode:static int (*const decoder_table[3])(struct mad_stream *, struct mad_frame *) = { mad_layer_I, mad_layer_II, mad_layer_III };
I am using 3rd editon emulator. Can anyone experienced same type of pb before.
any suggestion to solve this...
Thanks



