This is what I get with the 5800:
Code:
c:\resource\python25\python25.zip\site.py:86: RuntimeWarning: import cdrom: No module named cdrom
(ImportError: No module named cdrom)
return _original_import(name, globals, locals, fromlist, level)
c:\resource\python25\python25.zip\site.py:86: RuntimeWarning: import joystick: No module named joystick
(ImportError: No module named joystick)
return _original_import(name, globals, locals, fromlist, level)
c:\resource\python25\python25.zip\site.py:86: RuntimeWarning: import mouse: No module named mouse
(ImportError: No module named mouse)
return _original_import(name, globals, locals, fromlist, level)
Traceback (most recent call last):
File "\data\pygame\pygame_main.py", line 62, in <module>
m = imp.load_module("__main__", fp, pathname, stuff)
File "\data\pygame\launcher\pygame_launcher.py", line 1241, in <module>
start()
File "\data\pygame\launcher\pygame_launcher.py", line 1188, in start
path_to_app = a.run()
File "\data\pygame\launcher\pygame_launcher.py", line 958, in run
eventhandler(event)
File "\data\pygame\launcher\pygame_launcher.py", line 1170, in handleEvent
handled = self.focused.handleEvent(event)
File "\data\pygame\launcher\pygame_launcher.py", line 733, in handleEvent
self.doSelect()
File "\data\pygame\launcher\pygame_launcher.py", line 620, in doSelect
callback(*args)
File "\data\pygame\launcher\pygame_launcher.py", line 1077, in mhApplications
self.__handle_transition_animation(self.focused, menu, effect=0)
File "\data\pygame\launcher\pygame_launcher.py", line 1018, in __handle_transition_animation
bg2 = BackgroundTransparent(self.sysdata)
File "\data\pygame\launcher\pygame_launcher.py", line 343, in __init__
BackgroundBase.__init__(self, sysdata)
File "\data\pygame\launcher\pygame_launcher.py", line 338, in __init__
self.surface = pygame.Surface(screen_size, )
error: Out of memory
With N97 it becomes even more interesting. If I try to open "Applications" using touch, it crashes right away:
Code:
c:\resource\python25\python25.zip\site.py:86: RuntimeWarning: import cdrom: No module named cdrom
(ImportError: No module named cdrom)
return _original_import(name, globals, locals, fromlist, level)
c:\resource\python25\python25.zip\site.py:86: RuntimeWarning: import joystick: No module named joystick
(ImportError: No module named joystick)
return _original_import(name, globals, locals, fromlist, level)
c:\resource\python25\python25.zip\site.py:86: RuntimeWarning: import mouse: No module named mouse
(ImportError: No module named mouse)
return _original_import(name, globals, locals, fromlist, level)
Traceback (most recent call last):
File "\data\pygame\pygame_main.py", line 62, in <module>
m = imp.load_module("__main__", fp, pathname, stuff)
File "\data\pygame\launcher\pygame_launcher.py", line 1241, in <module>
start()
File "\data\pygame\launcher\pygame_launcher.py", line 1188, in start
path_to_app = a.run()
File "\data\pygame\launcher\pygame_launcher.py", line 958, in run
eventhandler(event)
File "\data\pygame\launcher\pygame_launcher.py", line 1170, in handleEvent
handled = self.focused.handleEvent(event)
File "\data\pygame\launcher\pygame_launcher.py", line 733, in handleEvent
self.doSelect()
File "\data\pygame\launcher\pygame_launcher.py", line 620, in doSelect
callback(*args)
File "\data\pygame\launcher\pygame_launcher.py", line 1077, in mhApplications
self.__handle_transition_animation(self.focused, menu, effect=0)
File "\data\pygame\launcher\pygame_launcher.py", line 1035, in __handle_transition_animation
], 0.5)
File "\data\pygame\launcher\pygame_launcher.py", line 204, in do
self.render_callback(s)
File "\data\pygame\launcher\pygame_launcher.py", line 1023, in render_callback
menu1.update()
File "\data\pygame\launcher\pygame_launcher.py", line 749, in update
self.updateItems()
File "\data\pygame\launcher\pygame_launcher.py", line 811, in updateItems
surf = self._create_list_bg(size)
File "\data\pygame\launcher\pygame_launcher.py", line 756, in _create_list_bg
surf = pygame.Surface(size, )
error: Out of memory
However, using the arrow/select keys I can open "Applications" successfully, but when I try to start the snake it crashes:
Code:
c:\resource\python25\python25.zip\site.py:86: RuntimeWarning: import cdrom: No module named cdrom
(ImportError: No module named cdrom)
return _original_import(name, globals, locals, fromlist, level)
c:\resource\python25\python25.zip\site.py:86: RuntimeWarning: import joystick: No module named joystick
(ImportError: No module named joystick)
return _original_import(name, globals, locals, fromlist, level)
c:\resource\python25\python25.zip\site.py:86: RuntimeWarning: import mouse: No module named mouse
(ImportError: No module named mouse)
return _original_import(name, globals, locals, fromlist, level)
Traceback (most recent call last):
File "\data\pygame\pygame_main.py", line 62, in <module>
m = imp.load_module("__main__", fp, pathname, stuff)
File "\data\pygame\launcher\pygame_launcher.py", line 1241, in <module>
start()
File "\data\pygame\launcher\pygame_launcher.py", line 1188, in start
path_to_app = a.run()
File "\data\pygame\launcher\pygame_launcher.py", line 958, in run
eventhandler(event)
File "\data\pygame\launcher\pygame_launcher.py", line 1170, in handleEvent
handled = self.focused.handleEvent(event)
File "\data\pygame\launcher\pygame_launcher.py", line 710, in handleEvent
self.doSelect()
File "\data\pygame\launcher\pygame_launcher.py", line 620, in doSelect
callback(*args)
File "\data\pygame\launcher\pygame_launcher.py", line 1007, in mhLaunchApplication
e.do((effect, e.tweenEaseInBack), 0.75)
File "\data\pygame\launcher\pygame_launcher.py", line 208, in do
_surf, x, y = effect( self.screen, s, self.surf2, v )
File "\data\pygame\launcher\pygame_launcher.py", line 163, in effectZoomOut
s = pygame.transform.scale(surfold, (w, h))
error: Out of memory