Hi guys,
I want to ask that when developing Java game for large range of devices (brands and resolution) what are the dos and don'ts which I should cater, till now I know that heap size matters from one phone to another phone, that is why to make game more general need to keep its JAR size small.
I want to know more factors which are involved in Java game development for mobile devices which will make game more generalized on many phones.
(I have one game, which I can play on Nokia N70, SE W700 but when I play it on MOTO V3i it hangs, that is why i want to know the factors which one should focus while developing game so that it can run on lower end phones also.)
Thanks



