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  1. #1
    Registered User bagindraerix's Avatar
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    i have code imgviewer.py from some website (i forget it name).
    the problem is i want to add some img.text and img.rectangle in the image
    for example i want to add:
    img.text((10,40),u"Hello",fill=WHITE)
    img.rectangle((50,100,100,150),fill=YELLOW)
    but until now i cant do that.
    anybody can help me?

    Code:
    import appuifw
    from graphics import *
    import e32
    import key_codes
    import os
    
    appuifw.app.screen = "full"
    appuifw.app.body=canvas=appuifw.Canvas()
    backup_image=Image.new(canvas.size)
    canvas.clear(0)
    center=[0,0]
    zoom=1
    zoomstepindex=0
    screensize=canvas.size
    screenrect=(0,0,screensize[0],screensize[1])
    step=30
    textloc=(screensize[0]*0.3,screensize[1]*.5)
    
    if e32.in_emulator():
        imagedir=u'c:\\images'
    else:
        imagedir=u'e:\\images'
    files=map(unicode,os.listdir(imagedir))
    
    index=appuifw.selection_list(files)
    
    lock=e32.Ao_lock()
    
    def fullupdate():
        backup_image.clear(bgcolor)
        update()
        
    def nextpic():
        global index,finished
        index=(index+1)%len(files)
        finished=1
        loaded_image.stop()
        lock.signal()
    
    def prevpic():
        global index,finished
        index=(index-1)%len(files)
        finished=1
        loaded_image.stop()
        lock.signal()
    
    def zoomin():
        global zoomstepindex,zoom
        if zoomstepindex < (len(zoomsteps)-1):
            zoomstepindex+=1
        zoom=zoomsteps[zoomstepindex]
        fullupdate()
    
    def zoomout():
        global zoomstepindex
        if zoomstepindex > 0:
            zoomstepindex-=1
        zoom=zoomsteps[zoomstepindex]
        backup_image.clear(bgcolor)
        fullupdate()
    
    
    def isvalidcenter(c):
        iw,ih=(loaded_image.size[0],loaded_image.size[1])
        srcsize=(int(screensize[0]/zoom),int(screensize[1]/zoom))
        vw,vh=(srcsize[0]/2,srcsize[1]/2)    
        return (c[0]+vw<iw and c[0]-vw>=0 and
                c[1]+vh<ih and c[1]-vh>=0)
    def move(delta):
        global center
        c=center
        for k in range(1,4):
            t=[c[0]+int(delta[0]*k*20/zoom),
               c[1]+int(delta[1]*k*20/zoom)]
            center=t
            update()
    
    bgcolor=0
    
    canvas.bind(key_codes.EKey3,nextpic)
    canvas.bind(key_codes.EKey1,prevpic)
    canvas.bind(key_codes.EKey5,zoomin)
    canvas.bind(key_codes.EKey0,zoomout)
    canvas.bind(key_codes.EKeyLeftArrow,lambda:move((-1,0)))
    canvas.bind(key_codes.EKeyRightArrow,lambda:move((1,0)))
    canvas.bind(key_codes.EKeyUpArrow,lambda:move((0,-1)))
    canvas.bind(key_codes.EKeyDownArrow,lambda:move((0,1)))
    
    def rect_intersection(r1,r2):
        return (max(r1[0],r2[0]),max(r1[1],r2[1]),
                min(r1[2],r2[2]),min(r1[3],r2[3]))
        
    def update():
        global zoom
        zoom=zoomsteps[zoomstepindex]
        # We convert the screen rect into image coordinates, compute its
        # intersection with the image rect and transform it back to screen
        # coordinates.
        imgrect=(0,0,loaded_image.size[0],loaded_image.size[1])    
        ss=(int(screensize[0]/zoom),int(screensize[1]/zoom))
        screenrect_imgcoords=(center[0]-ss[0]/2,center[1]-ss[1]/2,
                              center[0]+ss[0]/2,center[1]+ss[1]/2)
        sourcerect=rect_intersection(screenrect_imgcoords,imgrect)
        targetrect=(int((sourcerect[0]-center[0])*zoom+screensize[0]/2),
                    int((sourcerect[1]-center[1])*zoom+screensize[1]/2),
                    int((sourcerect[2]-center[0])*zoom+screensize[0]/2),
                    int((sourcerect[3]-center[1])*zoom+screensize[1]/2))
        backup_image.clear(bgcolor)
        backup_image.blit(loaded_image,source=sourcerect,target=targetrect,scale=1)
        if not finished:
            backup_image.text(textloc,u'Loading....',(255,255,0))
        backup_image.text((0,10),files[index],(0,255,0))
        canvas.blit(backup_image)
    
    global finished
    finished=0
    def finishload(err):
        global finished
        finished=1
    
    running=1
    def quit():
        global running,lock
        running=0
        lock.signal()
    
    appuifw.app.title = u"Image Viewer"    
    appuifw.app.exit_key_handler=quit
    backup_image.clear(bgcolor)
    
    selected_file=imagedir+"\\"+files[index]
    imginfo=Image.inspect(selected_file)
    imgsize=imginfo['size']
    loaded_image=Image.new(imgsize)
    
    im=None
    while running:
        selected_file=imagedir+"\\"+files[index]
        imgsize=Image.inspect(selected_file)['size']
        backup_image.text(textloc,u'Loading.',(255,255,0))
        finished=0
        if imgsize != loaded_image.size:
            loaded_image=Image.new(imgsize)
        loaded_image.load(selected_file, callback=finishload)
        backup_image.text(textloc,u'Loading..',(255,255,0))
        zoomsteps=[1.*screensize[0]/loaded_image.size[0],.25,.5,1]
        zoomstepindex=0
        center=[loaded_image.size[0]/2,loaded_image.size[1]/2]    
        backup_image.text(textloc,u'Loading...',(255,255,0))
        while not finished:
            update()
            e32.ao_sleep(0.5)
        fullupdate()
        lock.wait()
    loaded_image=None
    backup_image=None

  2. #2
    Nokia Developer Moderator bogdan.galiceanu's Avatar
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    When you say something like "until now i cant do that" you should also say why. Does it throw an error (if so, what is the error?)? Does nothing happen?

    Just by looking at your examples I think you should replace WHITE with 0xFFFFFF and YELLOW with 0xFFFF00 since Python expects either int or RGB tuples for colors.

  3. #3
    Registered User bagindraerix's Avatar
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    Quote Originally Posted by bogdan.galiceanu View Post
    When you say something like "until now i cant do that" you should also say why. Does it throw an error (if so, what is the error?)? Does nothing happen?

    Just by looking at your examples I think you should replace WHITE with 0xFFFFFF and YELLOW with 0xFFFF00 since Python expects either int or RGB tuples for colors.
    it doesn't show error. it only display the image(picture) not with the img.text or img.rectangle

  4. #4
    Nokia Developer Moderator bogdan.galiceanu's Avatar
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    Where did you put img.text and img.rectangle in your code?

  5. #5
    Registered User bagindraerix's Avatar
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    Quote Originally Posted by bogdan.galiceanu View Post
    Where did you put img.text and img.rectangle in your code?
    i have tried in any place, but it still doesnt work.
    or maybe we have to edit the code?

  6. #6
    Nokia Developer Moderator bogdan.galiceanu's Avatar
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    Put them in the update function, right before the last line:
    Code:
    def update():
      ...
      backup_image.text((10,40),u"Hello",fill=0xFFFFFF)
      backup_image.rectangle((50,100,100,150),fill=0xFFFF00)
      canvas.blit(backup_image)

  7. #7
    Registered User bagindraerix's Avatar
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    Quote Originally Posted by bogdan.galiceanu View Post
    Put them in the update function, right before the last line:
    Code:
    def update():
      ...
      backup_image.text((10,40),u"Hello",fill=0xFFFFFF)
      backup_image.rectangle((50,100,100,150),fill=0xFFFF00)
      canvas.blit(backup_image)
    i tried, but why the text and rectangle not move when i move the picture?

  8. #8
    Nokia Developer Moderator bogdan.galiceanu's Avatar
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    Quote Originally Posted by bagindraerix View Post
    i tried, but why the text and rectangle not move when i move the picture?
    Because backup_image is the entire image as seen on the screen (with the black frame and everything). If you want to put the "Hello" and rectangle on the actual image, call the text and rectangle methods on loaded_image right after the line "backup_image.clear(bgcolor)" instead of on backup_image.

  9. #9
    Registered User bagindraerix's Avatar
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    Quote Originally Posted by bogdan.galiceanu View Post
    Because backup_image is the entire image as seen on the screen (with the black frame and everything). If you want to put the "Hello" and rectangle on the actual image, call the text and rectangle methods on loaded_image right after the line "backup_image.clear(bgcolor)" instead of on backup_image.

    thank you very much bogdan.galiceanu, it works !

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