I want to export a graph as m3g file and animate it by j2me code.
my graph contains human body. I want to animate each bone in the body, when I rotate the arm ,for example, it must remain connected with the rest of the body.
How can I implement this idea? I'm using Blender to design the body.
what about binding a mesh with bones? how can I do this?
I'm a beginner but I must implement this as graduation project this application used to represent words in sign language so I need animating each bone the hand.
should I create several meshes to the graph and animate it? or one mesh to an armature and animate bones?
I want a detailed answer plzz.
sorry for the weak language