We are trying to use the Texture sample from the OpenGLEs samples. Our code is as below:
We have defined iTextureManager as CTextureManager in our class' header file, and also inherited it from CFiniteStateMachine and MTextureLoadingListener.
However, it gives an error saying
undefined reference to `CTextureManager::RequestToLoad(TDesC16 const&, TTexture*, unsigned char*, unsigned char*, int)'
Please let me know what is missing here.