I am trying to play a wave file with the CMdaAudioPlayerUtility. The fact is that nothing happens the program just continues without playing the file. After some testing I found out that MapcInitComplete does not get called, so for my code checking if it got called skips the playback. I even tried implementing a loop that waits for the procedure to get called (in case it's taking some more time), but all I got is a endless loop now.
Any ideas what's wrong?
PS.:I'm using 5th Edition and the Simulator for now.