What is the best way to kill a sprite?
In my game I have created a sprite array which stores a variable number of 'food' sprites which the games main character has to collect.
When a collision is detected between the player sprite and one of the food sprites I increase the score. But I'm just wondering what the best method is for 'killing' the sprite?
is it something like:
foodsprite[i] = null?
atm, I just set the x,y co-ords to 0,0 and set visible to false. Although this gives the impression the hero has eaten the food, the food sprite still exists.
Thanks in advance for any help,