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  1. #1
    Registered User elminator's Avatar
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    Hi,
    I have just shifted from flash web development to Flash Lite.. Can any one please help me on how to code for loading images from library that is after creating an linkage property from the library to an empty movie clip on the stage... At present i am suing the below code which i s not working and S1 is the instance name of the image in the library..

    _root.createEmptyMovieClip("container",1);
    _root.container.load("S1", "S1", this.getNextHighestDepth());

    Regards,
    Elmi..

  2. #2
    Registered User ramesh130's Avatar
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    you will have to do attach movie...something like this

    _root.list_mc.myImages_mc.attachMovie("BuddylistItem", "BuddylistItemInstance"+i, _root.list_mc.myImages_mc.getNextHighestDepth());

    where "BuddylistItem" is the Identfier for the library resource.

    Ramesh

  3. #3
    Registered User elminator's Avatar
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    Hi Ramesh,
    Thanks a lot for your reply i am
    1) Are you creating those movie clips dynamically ?
    2) Why are you embedding 2 movie clips ?
    3) Can I create an single movie clip and load images ?

    I have tried the same method by converting my images to movie clip.. It worked fine but I have around 100 images so it will be a pain so i am requesting for any code to possible load images from library to a empty movie clip..

    Regards,
    Elmi...

  4. #4
    Registered User ramesh130's Avatar
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    I am not sure if images can be loaded from library directly without converting them to movie. Why dont you load them from file system? Latency issues?

    Ramesh

  5. #5
    Nokia Developer Champion sajisoft's Avatar
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    Firstly, You can directly load Bitmaps from library but it is only supported in Flash Lite 3.1 :
    loadBitmap
    Secondly, if u have 100 images than it is good to store them on the filesystem and than by using loadMovie and unloadMovie , u can load and unload them respectively.

    Best Regards,
    SajiSoft

  6. #6
    Registered User ramesh130's Avatar
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    Yes. Saji made a good point. You can unload a movie if you use load method. Its a handy feature when you run into memory issues.

    Ramesh

  7. #7
    Registered User sabbu's Avatar
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    Apr 2011
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    i have make a resource file but i can not draw image on screen please send me some source code how to load image on screen by .cpp and .h.
    i am beginner in QT


    Quote Originally Posted by sajisoft View Post
    Firstly, You can directly load Bitmaps from library but it is only supported in Flash Lite 3.1 :
    loadBitmap
    Secondly, if u have 100 images than it is good to store them on the filesystem and than by using loadMovie and unloadMovie , u can load and unload them respectively.

    Best Regards,
    SajiSoft

  8. #8
    Registered User stacy87martin's Avatar
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    Apr 2011
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    I am getting problem to upload images....

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