
Originally Posted by
vineet.jain
have you implemented the SizeChanged() method ?
yap mate, I've done it too , here you are the complete code of Container (It's been generated by UI designer):
Code:
/*
========================================================================
Name : testUIContainer.cpp
Author :
Copyright : Your copyright notice
Description :
========================================================================
*/
// [[[ begin generated region: do not modify [Generated System Includes]
#include <barsread.h>
#include <stringloader.h>
#include <eiklabel.h>
#include <eikenv.h>
#include <aknviewappui.h>
#include <eikappui.h>
#include <testUI.rsg>
// ]]] end generated region [Generated System Includes]
// [[[ begin generated region: do not modify [Generated User Includes]
#include "testUIContainer.h"
#include "testUIContainerView.h"
#include "testUI.hrh"
#include "testUIContainer.hrh"
// ]]] end generated region [Generated User Includes]
// [[[ begin generated region: do not modify [Generated Constants]
// ]]] end generated region [Generated Constants]
/**
* First phase of Symbian two-phase construction. Should not
* contain any code that could leave.
*/
CTestUIContainer::CTestUIContainer()
{
// [[[ begin generated region: do not modify [Generated Contents]
iLabel1 = NULL;
// ]]] end generated region [Generated Contents]
}
/**
* Destroy child controls.
*/
CTestUIContainer::~CTestUIContainer()
{
// [[[ begin generated region: do not modify [Generated Contents]
delete iLabel1;
iLabel1 = NULL;
// ]]] end generated region [Generated Contents]
}
/**
* Construct the control (first phase).
* Creates an instance and initializes it.
* Instance is not left on cleanup stack.
* @param aRect bounding rectangle
* @param aParent owning parent, or NULL
* @param aCommandObserver command observer
* @return initialized instance of CTestUIContainer
*/
CTestUIContainer* CTestUIContainer::NewL(
const TRect& aRect,
const CCoeControl* aParent,
MEikCommandObserver* aCommandObserver )
{
CTestUIContainer* self = CTestUIContainer::NewLC(
aRect,
aParent,
aCommandObserver );
CleanupStack::Pop( self );
return self;
}
/**
* Construct the control (first phase).
* Creates an instance and initializes it.
* Instance is left on cleanup stack.
* @param aRect The rectangle for this window
* @param aParent owning parent, or NULL
* @param aCommandObserver command observer
* @return new instance of CTestUIContainer
*/
CTestUIContainer* CTestUIContainer::NewLC(
const TRect& aRect,
const CCoeControl* aParent,
MEikCommandObserver* aCommandObserver )
{
CTestUIContainer* self = new ( ELeave ) CTestUIContainer();
CleanupStack::PushL( self );
self->ConstructL( aRect, aParent, aCommandObserver );
return self;
}
/**
* Construct the control (second phase).
* Creates a window to contain the controls and activates it.
* @param aRect bounding rectangle
* @param aCommandObserver command observer
* @param aParent owning parent, or NULL
*/
void CTestUIContainer::ConstructL(
const TRect& aRect,
const CCoeControl* aParent,
MEikCommandObserver* aCommandObserver )
{
if ( aParent == NULL )
{
CreateWindowL();
}
else
{
SetContainerWindowL( *aParent );
}
iFocusControl = NULL;
iCommandObserver = aCommandObserver;
InitializeControlsL();
SetRect( aRect );
ActivateL();
// [[[ begin generated region: do not modify [Post-ActivateL initializations]
// ]]] end generated region [Post-ActivateL initializations]
}
/**
* Return the number of controls in the container (override)
* @return count
*/
TInt CTestUIContainer::CountComponentControls() const
{
return ( int ) ELastControl;
}
/**
* Get the control with the given index (override)
* @param aIndex Control index [0...n) (limited by #CountComponentControls)
* @return Pointer to control
*/
CCoeControl* CTestUIContainer::ComponentControl( TInt aIndex ) const
{
// [[[ begin generated region: do not modify [Generated Contents]
switch ( aIndex )
{
case ELabel1:
return iLabel1;
}
// ]]] end generated region [Generated Contents]
// handle any user controls here...
return NULL;
}
/**
* Handle resizing of the container. This implementation will lay out
* full-sized controls like list boxes for any screen size, and will layout
* labels, editors, etc. to the size they were given in the UI designer.
* This code will need to be modified to adjust arbitrary controls to
* any screen size.
*/
void CTestUIContainer::SizeChanged()
{
CCoeControl::SizeChanged();
LayoutControls();
// [[[ begin generated region: do not modify [Generated Contents]
// ]]] end generated region [Generated Contents]
}
// [[[ begin generated function: do not modify
/**
* Layout components as specified in the UI Designer
*/
void CTestUIContainer::LayoutControls()
{
iLabel1->SetExtent( TPoint( 0, 2 ), TSize( 235, 119 ) );
iLabel1->SetTextL(_L("Started..."));
}
// ]]] end generated function
void CTestUIContainer::setStatus(const TDesC& value){
iLabel1->SetExtent( TPoint( 0, 2 ), TSize( 235, 119 ) );
iLabel1->SetTextL(value);
DrawNow();
}
/**
* Handle key events.
*/
TKeyResponse CTestUIContainer::OfferKeyEventL(
const TKeyEvent& aKeyEvent,
TEventCode aType )
{
// [[[ begin generated region: do not modify [Generated Contents]
// ]]] end generated region [Generated Contents]
if ( iFocusControl != NULL
&& iFocusControl->OfferKeyEventL( aKeyEvent, aType ) == EKeyWasConsumed )
{
return EKeyWasConsumed;
}
return CCoeControl::OfferKeyEventL( aKeyEvent, aType );
}
// [[[ begin generated function: do not modify
/**
* Initialize each control upon creation.
*/
void CTestUIContainer::InitializeControlsL()
{
iLabel1 = new ( ELeave ) CEikLabel;
iLabel1->SetContainerWindowL( *this );
{
TResourceReader reader;
iEikonEnv->CreateResourceReaderLC( reader, R_TESTUICONTAINER_LABEL1 );
iLabel1->ConstructFromResourceL( reader );
CleanupStack::PopAndDestroy(); // reader internal state
}
}
// ]]] end generated function
/**
* Handle global resource changes, such as scalable UI or skin events (override)
*/
void CTestUIContainer::HandleResourceChange( TInt aType )
{
CCoeControl::HandleResourceChange( aType );
SetRect( iAvkonViewAppUi->View( TUid::Uid( ETestUIContainerViewId ) )->ClientRect() );
// [[[ begin generated region: do not modify [Generated Contents]
// ]]] end generated region [Generated Contents]
}
/**
* Draw container contents.
*/
void CTestUIContainer::Draw( const TRect& aRect ) const
{
// [[[ begin generated region: do not modify [Generated Contents]
CWindowGc& gc = SystemGc();
gc.Clear( aRect );
// ]]] end generated region [Generated Contents]
}