Here is the problem: i am using QTransform to paint an image on the screen.
This is the matrix i am using:
m11=5.36336e-05
m12=8.91723e-07
m13 = 0
m21=1.30209e-06
m22=-3.80648e-05
m23 = 0
m31=6.95399
m32=45.0656
m33 = 1
On Pc, on the simulator, this is done properly. On Symbian instead, this become a simple "scale" matrix with no shearing/rotation at all... which is WRONG.
I guess the problem lies in the different way Symbian handles floating points... But does anybody has a pointer on how to fix this?



