Here is the problem: i am using QTransform to paint an image on the screen.
This is the matrix i am using:
m13 = 0
m23 = 0
m33 = 1
On Pc, on the simulator, this is done properly. On Symbian instead, this become a simple "scale" matrix with no shearing/rotation at all... which is WRONG.
I guess the problem lies in the different way Symbian handles floating points... But does anybody has a pointer on how to fix this?