According to rules for J2Me apps they must run full screen on touch devices and disable the onscreen d-pad. But I am finding it impossible to support this requirement in my game. Here is why
1. Running in full screen mode removes softkey functionality. How is the user going to pull up menus ?
2. I am making action game that requires combo moves to dispatch enemies. Without onscreen keypad how is the user going to control the character ? Demanding games use touch functionality where it does not belong is asking us to dumb down our gameplay.
If there was some exception made based on the nature of the game being judged in case by case basis it would be much better. Is such a thing possible or are even fighting games supposed to forgo their controls and somehow play well using mediocre touch support J2me offers ?




