We are trying to implement a multiplayer type game under the s40 web app api, however, we are running into a hell of a lot of problems creating something akin to a streaming socket to poll for game state changes etc.
atm, we do our polling with a timer based function with a 1 sec delay, but this then "locks" the phone (an X3-O2), make it impossible to do anything else. pumping the delay seems to help, but even at 8 sec, its still very bad, even worse it makes the interaction sluggish.
Is there any way around this, ie: can we make this idea work, or is it too intensive to send/receive data and still have working interactions for the S40 web app platform?

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