I want to port Cocos2D-x the GLES2 version that's being in development to devices supporting Qt (Symbian & N9 especially) and I'm curios what's the difference between the two API's and what would you recommend.
I was thinking using Qt Game Enabler but after finding out about Games API, I'm a little bit confused. Previously I wanted to port it on top of QGLWidget but that's pretty slow, I want to bypass that and use OpenGL ES 2.0 directly while still using many of the great Qt features. That's where Qt Game Enabler was supposed to come int. Now I see that there's yet another API the Qt Games API and again don't know what should I use. Also, I found references of this Games API only in Harmattan help, is this only a MeeGo supported API or is it available on Symbian also?

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