Just wondering if anyone knows of any good guidelines on gauging how a midlet might perform on an actual device. Especially when developing things like interactive real-time games, things might seem to run fine on the emulator, but I don't think the performance on the emulator is in anyway reflective of how it would perform on an actual device. Any ideas?
Posted by Swee Keat Sng, firstname.lastname@example.org
on January 14, 2002 at 07:53