I want to provide DSA to OpenGL ES (EGL library). Currently it is using off-screen bitmap and blitting to screen. Is it possible to provifde Direct Screen Access.Currently, I am creating a CWsScreenDevice Object, CFbsBitMap object,CWindowGc.
Which is the Better way to provide DSA,
1)Using ScreenInfo
2)CDirectScreenAccess class.
or using CFbsBitGc and CFbsScreenDevice helps.
Currently the data is written into the CFbsBitMap buffer and blitted to screen.
CWindowGc->Blt()