Hi!
I have a sound(wav format) which is initialized when the game starts.
The game has levels. During a level I want to play the sound in background, repeatedly so I call
wavsound.play(0);
when a level ends I call :
wavsound.stop();
On the first level this works fine, but, at the end of the second level when calling wavsound.stop() the sound won't stop playing.
To resume, I have something like this:
//level 1
...
wavsound.play(0);
...
wavsound.stop();
...
//level 2
...
wavsound.play(0); //also tried with wavsound.resume() here
....
wavsound.stop(); // THIS DOSEN'T STOP THE SOUND
...
Any thoughts?
Thanks!
(tested in Series 60 SDK beta 0.3.1)

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