Has anyone take a look at the FatalForce code? How do they handle graphics? I see that all the pngs are stored in a single file, with all the other resources....What are they doing there with them? Are they loading the pictures and store them into an array, then use drawPixels? Do they use offscreen buffer?
I don't wanna steal the code or anything, I would just like to understand it, and to learn the best approach for building such games.... Anyone has any suggestions or data on how to learn graphics handling the way Gameloft and Macrospace are doing in their games?
Tom.

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