Nope, only way to do it is to scale the image & mask before drawing them.
Anyway, was just looking into SDK docs for CPAlbBitmap and its GetAnimFrameWithMaskL()- function. it seems that it might be able to scale the images & masks during loading them. I never tried scaling on this class, but I think it could be worth of trying anyway.
i have to scale the masked images in every frame of an animation ... so i think i'll have to do it as you sai in two steps ...
right now i made two offscreen bitmaps. on the first one i draw the correctly scaled bitmaps with DrawBitmap.
on the second one i draw all the masks withe the according position and scale.
after that i draw the two offscreen bitmaps to the display with BitBltMasked.
that works ... but its slow
any better approaches?
but thx for your help so far!!
greetz
mugi
Last edited by michael.schrenk; 2005-01-13 at 15:15.