I'm trying to connect 3 people in CHIPFLIP/columbus example given with SIP installer.
I got success in
I) Sending invitation to 2 people.
II) Getting invite response (200 ok) from both and sending them invite ack.
III) Both client's log file shows
ACK Recieved !
......
CSocketsEngine::ConnectL()
......
Connected // i.e. client tried to connect socket and succ.
......
-----------------------------------------------------
Problem is that at host :
RunL function is running only once in response to Accepting 1st player's response !!! Though I'm resetting active schedular active in RunL again by SetActive();
Note:: TBool vcx = IsAdded(); // returns 1 i.e. schedular is
activated
I solved problem, I had to call "accept" again. It's different then normal C sockets.
It will require real server to deploy. For time being I'm using emulator server and did not try on any real server.
MSN messanger is on SIP. So why I think Mobile SIP can also handle more connections. I'm new to mobile/ symbian/ SIP palteform, So smile if i'm ......