Since 6680 seems to support 262,144 colors can anyone confirm that graphics framebuffer format in this device is different from EColor64K? If so, what is that format and how to determine configuration of R G B components.
It seems the pixel format is 8-8-8 - at least it works correctly :) My guess is that the display mode (HAL::Get() reports 16M colors btw) is "24bit", but the display hardware just uses the highest 6bits of each component. This is a very nice development choice since in the future you can have a true 24bit mode and not have to change the code a bit.
..where each of red, green, blue have values 0..255. This was just quick testing though so my assumptions might be bit off. I did some drawing though and it all worked correctly like this.
BR,
Matti
Re: Framebuffer pixel format in 6680
2005-09-29, 06:02#3