Drawing the following simple polygon causes screen corruption with gc.SetOrigin(TPoint(-1, 0));, but no problems with any other positive or negative x offset I tried. The problem is always reproducible both on 6600 device and emulator, and arises for many polygons. I use gc.SetOrigin for scrolling; translating polygons manually would break a lot of existing code, and also slower I think. What can I do with it?
Code:CWindowGc& gc = SystemGc(); gc.Clear(); TPoint points[] = { TPoint( 93, 111), TPoint( 92, 108), TPoint( 77, 116), TPoint( 78, 120), TPoint( 66, 118), TPoint( 66, 120), TPoint( 80, 122), TPoint( 80, 118), TPoint( 93, 111) }; const TInt numPoints = 9; gc.SetPenColor(TRgb(0, 0, 0xFF)); gc.SetBrushColor(TRgb(0)); gc.SetBrushStyle(CGraphicsContext::ESolidBrush); gc.SetOrigin(TPoint(-1, 0)); gc.DrawPolygon(points, numPoints);



