Can somebody be so kind as to tell me what I need to start developing for the NGAGE, I recently wrote a game for the XBOX in C++ and want to try my hand on some ngage stuff.
Please start right at the beginning. I did search the forum but most of the responses to similar questions say things like " get ver 1.2 for symbian", which is difficult as it doesnt seem to exist anymore, (superceeded by 2nd ed of 1fp or somthing?!??"?)
I have Windows XP sp2, and I want to write for NGAGE QD.
what are the steps in between?
1) Which IDE (Visual Studio 6 ok?)
2) Which SDK (for the NGAGE and IDE chosen in question 1)
3) Any other documents I might need.
Any help would be great as I have tried a number of times, with different SDKs and IDEs but just get nowhere. If you could supply actual links to the IDE download page that would be ace!
Many Thanks and sorry for being a cheeky git!
Jamie Fuller
I have MS VS6 installed and have installed the S60 SDK v1.2, So Im feeling hopeful
I have copied over 'avkonappwiz.awx' and 'avkonappwiz.hlp' to enable the s60 wizard, but whenever I try this it errors. (it gives error 0x8004a004 but I think It might be cos im using winxp, and im sure there was something written about that, it looks like it creates the project as the folders and files exist but it doesnt open it automatically)
Following the help files to run the animation example on the emulator I have changed to the animation/gui/group file and tried to run the command 'bldmake bldfiles' to which I get the error, Perl is not recognised as a program etc etc.. Do I need to install this too?
Im still stumped!, this seems much harder than it needs to be, am I doing something silly?
I have now managed to do it, I did have to install PERL that sorted out that problem. There was another problem with the epoc not running due to me installing my SDK on my E: instead of C: but I found the solution for that on the forums.
All in all its a bloody chore to get this thing up and running. Just hope its worth it!