We have encountered some problems with the SkinnedMesh implementation on the Nokia 6630, 6681.
The effect is a 'water bag' where the geometry of the model will actually fluctuate and ripple during animation.
This only occurs with SkinnedMesh objects.
It appears to be a series of rounding errors that vary over frames. If the model is not animated the effect is not visible. The problem only occurs when the model is in animation.
Any help would be appreciated.