I am using console implementation class CEikConsoleScreen. The output through CConsoleBase::Printf() works flawlessly. However I could not get it to input keypad clicks. Any help appreciated.
SDK: S60 3.0 Final release
Phone: E60
Initialization:
Here is how I read input from the consoleCode:void CConsoleControl::ConstructL(const TRect & aClientRect) { iConsole = new (ELeave) CEikConsoleScreen; _LIT(KEikSec, "EikConsole"); iConsole->ConstructL(KEikSec, aClientRect.iTl, aClientRect.Size(), 0, EEikConsWinInPixels); } void CConsoleControl::ActivateL() { CCoeControl::ActivateL(); iConsole->SetKeepCursorInSight(EFalse); iConsole->DrawCursor(); iConsole->ConsoleControl()->SetFocus(ETrue, EDrawNow); }
Strangely, it does to set iStatus to KPendingRequest value which leads to all sorts of trouble. What is the catch here? Someone with experience please advise!Code:void CActiveConsole::RequestCharacter() { // A request is issued to the CConsoleBase to accept a // character from the keyboard. iConsole->Read(iStatus); ASSERT(!IsActive()); SetActive(); }



