Hi!
My OpenGL ES application works fine in the emulator, but when I run it on N93 the appication exits during startup with "menu: feature not supported". I traced it down to glBindBuffer. When I remove it from my program everything works fine! N93 should be OpenGL ES 1.1 complient and glBindBuffer is part of 1.1 or not?
Also the FloatingDuck example shipped with the OpenGL ES 1.1 plugin has this problem.
thanks
Hubert
It is me again. I worked around the issue by not using FBOs and glBindBuffer, but I still wonder why it does not work! If Nokia claims that the phone is OpenGl ES 1.1 compliant glBindBuffer should work! Did anyone run the conformance tests? http://www.khronos.org/opengles/adopters
Anyway, I am very impressed by the performance of the N93. Really cool :-)

. It seems n93 is running only with opengl 1.0. Another issue that kills me is the support of only 16-bit depth buffer against the 4x ANTI - Aleizing
. As a result I have lots of graphical mistakes due the low depth buffer precision. On my old siemens sx1 I have used the opengles 1.1 from hybrid graphics. Just perfect...but...too slow ... but really fast for a sw renderer. Now I have great performance but bad image quality and no opengles 1.1 support AND the worst OS I have ever seen in my 10 years programming practice. Just cool, dear Nokia, just do it in that way and you will loose all your developers. Windows is coming... God bless Windows Mobile!


