Hi,
is it possible to do "real" audio streming in c++ on Nokia S60 3ed devices (with real I mean that player does not need to read whole stream, before it starts playing (this happens in java) and that voice can be recorded and played at the same time) ?
And if yes which api should I use for that (I am trying to do some voip ua - are there any issue that this is not possible; since I wanted to do it in java but there are few things which makes that impossible at the moment).
Is it possbile to play audio on build in device speaker (used for normal phone calls) or can audio be only played on loud-speaker (like in java) and how :-)?
Thanks,
Klemen



