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  1. #1
    Registered User alonzog76's Avatar
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    Oct 2006
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    Hi!

    I have a problem in using setFullScreenMode on N-Gage QD. Using the command setFullScreenMode (true or false) the game exits.

    Someone has some suggestion?

    Thanks!

  2. #2
    Registered User codetiger's Avatar
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    May 2006
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    Chennai, India
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    Do you mean the application closes on using this function?
    Mobile Game Development - Smackall.com

  3. #3
    Registered User marvik_34's Avatar
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    Jun 2006
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    259
    Hi,

    Try with this code ---> iAppContainer->ConstructL( /*ClientRect()*/ ApplicationRect());

    Cheer's

  4. #4
    Registered User alonzog76's Avatar
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    Oct 2006
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    Yes, the application closes when i call setFullscreenMode(true/false)

  5. #5
    Registered User noobprogrammer's Avatar
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    Jul 2006
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    legazpi city, philippines
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    N-gage qd uses midp 1.0 and midp 1.0 is not capable of going to full screen mode. If you want to set your application to full screen mode, you need to use the nokia specific classes.
    http://sonusdream.blogspot.com/

  6. #6
    Regular Contributor rooster13's Avatar
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    Sep 2003
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    Finland
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    99
    To do this on Nokia MIDP1.0 devices you need to use Nokia's libraries, more specifically com.nokia.mid.ui.FullCanvas;
    http://users.tkk.fi/~tlindber
    http://bttris.game-server.com
    http://roosterdesigns.fi/glassplayer

  7. #7
    Registered User annoynomous's Avatar
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    Nov 2006
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    6
    MIDP 1.0 does not support setFullScreenMode() and N-gage QD is MIDP 1.0.
    what you need to do is import com.nokia.mid.ui.*; package in your class and then extend the FullCanvas class instead of the Canvas class. This will solve your problem.
    Cheers!!!

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