Hi!
I have a problem in using setFullScreenMode on N-Gage QD. Using the command setFullScreenMode (true or false) the game exits.
Someone has some suggestion?
Thanks!
Hi!
I have a problem in using setFullScreenMode on N-Gage QD. Using the command setFullScreenMode (true or false) the game exits.
Someone has some suggestion?
Thanks!
Do you mean the application closes on using this function?
Mobile Game Development - Smackall.com
Hi,
Try with this code ---> iAppContainer->ConstructL( /*ClientRect()*/ ApplicationRect());
Cheer's
Yes, the application closes when i call setFullscreenMode(true/false)
N-gage qd uses midp 1.0 and midp 1.0 is not capable of going to full screen mode. If you want to set your application to full screen mode, you need to use the nokia specific classes.
http://sonusdream.blogspot.com/
To do this on Nokia MIDP1.0 devices you need to use Nokia's libraries, more specifically com.nokia.mid.ui.FullCanvas;
http://users.tkk.fi/~tlindber
http://bttris.game-server.com
http://roosterdesigns.fi/glassplayer
MIDP 1.0 does not support setFullScreenMode() and N-gage QD is MIDP 1.0.
what you need to do is import com.nokia.mid.ui.*; package in your class and then extend the FullCanvas class instead of the Canvas class. This will solve your problem.
Cheers!!!