/////////////// for getting selected icons number
TBuf<100> bufferName;
TBuf<2> iconNumber;
TInt selectedIndex = iList->CurrentItemIndex(); bufferName.Copy((*iListItems)[selectedIndex]);
iconNumber = bufferName.Left(1);
//////////////////////////////
if(iconNumber == _L("1")) // index 1 for checked icon
{
///////// perform operation for checked
}
if(iconNumber == _L("0")) // index 1 for checked icon
{
///////// list item is not checked
}




