hi,
i need to display an image stored as a cfbsbitmap in full screen mode. how do i do that? my app has a GUI, so i want to be able to display the image in full screen on top of it and later on switch to the GUI when needed.
hi,
i need to display an image stored as a cfbsbitmap in full screen mode. how do i do that? my app has a GUI, so i want to be able to display the image in full screen on top of it and later on switch to the GUI when needed.
You can SetRect any time, or just create a new control to display the image and pass ApplicationRect to it.
hi...i have a similar problem. i also want to display a new view on top of the original view for each new image i received through a server class. This server class passes the bitmap to the application UI and calls the a drawing function for the bitmap..
Before i start to display bitmap that is passed to the application UI, i select a button to construct the view first for the bitmap that is yet to be received. This is how i created the new view.
iVideoView = CBTPointToPointVideoView::NewL(ClientRect());
AddToStackL(iVideoView);
After this, i will start to pass new bitmaps to the application UI and do a redraw on this view..however the screen remains blank unless i do press the options and then follow by a cancel button..then the bitmap that i supposed to see appears..do you know why is this happening...urgent...could u help me?? thks alot in advance!!!
did you call DrawNow() after setting the image ?
You propably need to do it, othervise the container doesn't know that it is required to do any drawing.
yucca
can i create and display a new window(over the app gui) anywhere in the code and draw image on it ? and then return back to app gui by simply hiding or closing the window ?
and i also want this windows to be full screencan this be achieved ?