Archived:MIDlet may fail in deallocating the memory reserved for M3G graphics object in S60 3rd Edition (Known Issue)
MIDlets may fail in deallocating the memory reserved for an M3G graphics object, and the application crashes when allocating too many 3D objects.
Sometimes MIDlets fail in deallocating the memory reserved for an M3G graphics object. Because of this, allocating too many new 3D objects might crash the application. For example, using the Loader.load("filename.m3g") method iteratively can cause the M3G application to crash with (or without) an OutOfMemory error message. When the MIDlet tries to allocate memory from the heap by using memory which should be automatically deallocated but is instead still allocated, the application crashes.
Reuse the created 3D objects and minimize the amount of loaded objects.