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Archived:SkinnedMesh vertices not attached to any bones may move erroneously (Known Issue)

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Archived: This article is archived because it is not considered relevant for third-party developers creating commercial solutions today. If you think this article is still relevant, let us know by adding the template {{ReviewForRemovalFromArchive|user=~~~~|write your reason here}}.


Article Metadata

Tested with
Devices(s): All devices
Most devices that have the API

Compatibility
Platform(s): S60 2nd Edition FP2
Series 40 2nd Edition

Article
Created: User:Technical writer 1 (25 Aug 2005)
Last edited: hamishwillee (28 Jun 2012)

Overview

There is a bug in the Nokia M3G (JSR-184) implementation.

Solution

This can be avoided by attaching all vertices to at least one bone, which usually is the case with skinned models.

This page was last modified on 28 June 2012, at 08:30.
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