Archived:SkinnedMesh vertices not attached to any bones may move erroneously (Known Issue)
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Article Metadata
Tested with
Devices(s): All devices
Most devices that have the API
Most devices that have the API
Compatibility
Platform(s): S60 2nd Edition FP2
Series 40 2nd Edition
Series 40 2nd Edition
Article
Created: User:Technical writer 1
(25 Aug 2005)
Last edited: hamishwillee
(28 Jun 2012)
Overview
There is a bug in the Nokia M3G (JSR-184) implementation.
Solution
This can be avoided by attaching all vertices to at least one bone, which usually is the case with skinned models.


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