Getting Started with On-Device Debugging using Carbide.c++
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Dependencies: Carbide.c++ 2.0
Article
Created: rebloor
(13 Mar 2007)
Last edited: hamishwillee
(17 Jul 2012)
This article needs to be updated: If you found this article useful, please fix the problems below then delete the {{ArticleNeedsUpdate}} template from the article to remove this warning.
Reasons: hamishwillee (20 Oct 2011)
Carbide.c++ debugging has significantly improved from v3. This article points to out of date references and broken links. It also refers to old professional/OEM/express branding. Merge with Carbide.c++ On-device Debugging Quick Start
Reasons: hamishwillee (20 Oct 2011)
Carbide.c++ debugging has significantly improved from v3. This article points to out of date references and broken links. It also refers to old professional/OEM/express branding. Merge with Carbide.c++ On-device Debugging Quick Start
Note: For the latest information on using the debugging features in Carbide.c++ please see the "Debugging projects" section of the Carbide.c++ help.
For those of you who have not yet checked out the features for On-Device Debugging (ODD) in Carbide.c++ Developer, Professional, and OEM see videos or read the help files that come with Carbide.
Both resources guide you through the basics of setting up the ODD software, building the application, and running an on-device debug session. The white paper also includes a handy troubleshooting guide.
TRK Files
With the release of Carbide.c++ v2.0, downloading the latest TRK and Performance Investigator (PI) agents is accomplished using the Install Remote Agents pane in the "New Connection Wizard".


The following links on this page are broken:
Debugging projects On-Device Debugging with Carbide.c++ video New Connection Wizard