Archived:How to make a basic key movement in Flash Lite
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We do not recommend Flash Lite development on current Nokia devices, and all Flash Lite articles on this wiki have been archived. Flash Lite has been removed from all Nokia Asha and recent Series 40 devices and has limited support on Symbian. Specific information for Nokia Belle is available in Flash Lite on Nokia Browser for Symbian. Specific information for OLD Series 40 and Symbian devices is available in the Flash Lite Developers Library.
We do not recommend Flash Lite development on current Nokia devices, and all Flash Lite articles on this wiki have been archived. Flash Lite has been removed from all Nokia Asha and recent Series 40 devices and has limited support on Symbian. Specific information for Nokia Belle is available in Flash Lite on Nokia Browser for Symbian. Specific information for OLD Series 40 and Symbian devices is available in the Flash Lite Developers Library.
Article Metadata
Code Example
Source file: Media:Key nokia.zip
Article
Created: narender_raul
(13 Feb 2008)
Last edited: hamishwillee
(14 May 2013)
Flash Lite 1.1
Flash Cartesian Coordinate
First know that Flash Cartesian coordinate with four separate coordinate for each side. Basically Cartesian coordinate likes a flash root timeline. It will always start in the upper left hand corner on the root timeline. The top left corner in flash the X,Y coordinates is (0,0).
Flash coordinate represent positions of width along the X axis and Height along the Y axis.
Create a movie clip.
Draw 16X16 rectangle and make center align.
Make a Instance Name "Player".
Add key listener
on(KeyPress "<Left>"){
// Define _x axis movement.
/*The _x coordinate of a movie clip, relative to the local coordinates of the parent movie clip. Its coordinate system refers to the upper-left corner of the stage as (0,0).*/
//The width of the movie clip in pixels.
if(player. _x>(player._width/2)){
player. _x - =5;
}
}
on(keyPress "<Down>"){
if(player._x<(172-(player._width/2))){
player._x +=5;
}
}
on(keyPress "<Up>"){
// Define _y axis movement.
if(player._y>(3+(player._width/2))){
player._y -=5;
}
}
on(keyPress "<Down>"){
if(player._y<(203-(player._width/2))){
player._y +=5;
}
}
Download
you can download an example with source code here:
Narender Raul


I understand the example, but I do not understand the explanation. Could you please try to explain, what you are trying to say in the beginning of the page. I tried to edit it, but I was not able to, as I did not understand what you were trying to say.
Hartti