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Revision as of 04:51, 4 July 2012 by hamishwillee (Talk | contribs)
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Adding doppler effects to the audio player in Symbian C++

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Article Metadata

Code Example
Tested with
Devices(s): Nokia N95

Compatibility
Platform(s): S60 3rd Edition

Platform Security
Signing Required: Self-Signed
Capabilities: None

Article
Keywords: CSourceDoppler
Created: User:Technical writer 1 (09 Oct 2008)
Last edited: hamishwillee (04 Jul 2012)

Contents

Overview

The S60 platform has several audio enhancement APIs that can be used to modify the audio experience. One of them is the CSourceDoppler API. This API makes the audio source appear to either move towards or away from the listener.

This snippet can be self-signed.

Preconditions

The audio player must be fully constructed before constructing the instance of the API. This can be done with the following lines of code:

 iMdaAudioPlayerUtility =
CMdaAudioPlayerUtility::NewFilePlayerL( aFileName,
*this,
EMdaPriorityNormal,
EMdaPriorityPreferenceTimeAndQuality);

MMP file

The following capabilities and libraries are required:

CAPABILITY NONE
LIBRARY DopplerBase.lib   
HEADER SourceDopplerBase.h


Source file

First you need to construct the reverb utility instance:

 iDopplerEffect = CSourceDoppler::NewL( *iMdaAudioPlayerUtility );

To set the doppler effect on, you need to set the doppler effect factor. The factor needs to be between 0 and FactorMax(). After this, you can enable and apply the effect to the player.

  iDopplerEffect->SetFactorL(iDopplerEffect->FactorMax());
 
if(!iDopplerEffect ->IsEnabled())
iDopplerEffect ->EnableL();
 
iDopplerEffect ->ApplyL();

You can also add a 3D effect by using a timer that periodically changes the effect factor of the effect.

To set the source location effect off, just call the following line of code:

 iDopplerEffect->DisableL();


Test application

File:3D AudioEfects.zip

See also

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