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Adding equalizer to the Symbian C++ audio player

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Revision as of 05:00, 14 June 2012

Article Metadata

Code Example
Tested with
Devices(s): Nokia N95

Compatibility
Platform(s): S60 3rd Edition

Article
Keywords: CAudioEqualizerUtility, TEfAudioEqualizerUtilityPreset
Created: User:Technical writer 1 (09 Oct 2008)
Last edited: hamishwillee (14 Jun 2012)


Contents

Overview

S60 has several audio enhancement APIs that can be used to modify the audio experience. One of them is the CAudioEqualizerUtility API.

This snippet can be self-signed.

Preconditions

The audio player must be fully constructed before constructing the instance of the API. This can be done with the following lines of code:

 iMdaAudioPlayerUtility = 
CMdaAudioPlayerUtility::NewFilePlayerL(aFileName,
*this,
EMdaPriorityNormal,
EMdaPriorityPreferenceTimeAndQuality);

MMP file

The following capabilities and libraries are required:

CAPABILITY NONE

LIBRARY AudioEqualizerUtility.lib

Header audioequalizerutility.h


Source file

First you need to construct the equalizer instance:

 iAudioEqualizerUtility =
CAudioEqualizerUtility::NewL(*iMdaAudioPlayerUtility);

Use the following code to query equalizer presets:

 TArray<TEfAudioEqualizerUtilityPreset> allPresets = 
iAudioEqualizerUtility->Presets();

Use the following code to apply an equalizer preset:

 iAudioEqualizerUtility->ApplyPresetL(preSetIndex);
// where preSetIndex is 0 to (iAudioEqualizerUtility->Presets().Count() – 1)

Test application

File:PlayerExtrasExample.zip

See also

Adding doppler effects to the audio player in Symbian C++

Adding source location effects to the Symbian C++ audio player

Adding listener's location effects to the Symbian C++ audio player

Adding bass boost to the Symbian C++ audio player

Adding stereo widening to the Symbian C++ audio player

Adding reverb to the Symbian C++ audio player

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