Adding equalizer to the Symbian C++ audio player
Article Metadata
Tested with
Compatibility
Article
Overview
S60 has several audio enhancement APIs that can be used to modify the audio experience. One of them is the CAudioEqualizerUtility API.
This snippet can be self-signed.
Preconditions
The audio player must be fully constructed before constructing the instance of the API. This can be done with the following lines of code:
iMdaAudioPlayerUtility =
CMdaAudioPlayerUtility::NewFilePlayerL(aFileName,
*this,
EMdaPriorityNormal,
EMdaPriorityPreferenceTimeAndQuality);
MMP file
The following capabilities and libraries are required:
CAPABILITY NONE
LIBRARY AudioEqualizerUtility.lib
Header audioequalizerutility.h
Source file
First you need to construct the equalizer instance:
iAudioEqualizerUtility =
CAudioEqualizerUtility::NewL(*iMdaAudioPlayerUtility);
Use the following code to query equalizer presets:
TArray<TEfAudioEqualizerUtilityPreset> allPresets =
iAudioEqualizerUtility->Presets();
Use the following code to apply an equalizer preset:
iAudioEqualizerUtility->ApplyPresetL(preSetIndex);
// where preSetIndex is 0 to (iAudioEqualizerUtility->Presets().Count() – 1)
Test application
See also
CS001130 - Adding doppler effects to the audio player
CS001131 - Adding source location effects to the audio player
CS001132 - Adding listener's location effects to the audio player
CS001133 - Adding bass boost to the audio player

