Adding source location effects to the Symbian C++ audio player
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| − | + | |sourcecode= <!-- Link to example source code (e.g. [[Media:The Code Example ZIP.zip]]) --> | |
| − | {{ | + | |installfile= <!-- Link to installation file (e.g. [[Media:The Installation File.sis]]) --> |
| − | + | |devices= Nokia N95 | |
| − | | | + | |sdk= <!-- SDK(s) built and tested against (e.g. [http://linktosdkdownload/ Nokia Qt SDK 1.1]) --> |
| − | |platform=S60 3rd Edition | + | |platform= S60 3rd Edition |
| − | | | + | |devicecompatability= <!-- Compatible devices (e.g.: All* (must have GPS) ) --> |
| − | | | + | |dependencies= <!-- Any other/external dependencies e.g.: Google Maps Api v1.0 --> |
| − | | | + | |signing= <!-- Empty or one of Self-Signed, DevCert, Manufacturer --> |
| − | | | + | |capabilities= <!-- Capabilities required by the article/code example (e.g. Location, NetworkServices. --> |
| − | |keywords=CSourceLocation | + | |keywords= CSourceLocation |
| + | |language= <!-- Language category code for non-English topics - e.g. Lang-Chinese --> | ||
| + | |translated-by= <!-- [[User:XXXX]] --> | ||
| + | |translated-from-title= <!-- Title only --> | ||
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| + | |creationdate= 20081009 | ||
| + | |author= [[User:Technical writer 1]] | ||
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| + | |subcategory= Audio | ||
| + | |id= CS001131 | ||
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| − | LIBRARY | + | LIBRARY SourceLocationEffect.lib |
| − | HEADER | + | HEADER SourceLocationBase.h |
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==See also== | ==See also== | ||
| − | [[ | + | [[Adding doppler effects to the audio player in Symbian C++]] |
| − | [[ | + | [[Adding listener's location effects to the Symbian C++ audio player]] |
| − | [[ | + | [[Adding bass boost to the Symbian C++ audio player]] |
| − | [[ | + | [[Adding stereo widening to the Symbian C++ audio player]] |
| − | [[ | + | [[Adding reverb to the Symbian C++ audio player]] |
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| + | [[Adding equalizer to the Symbian C++ audio player]] | ||
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[[Category:Symbian C++]] | [[Category:Symbian C++]] | ||
| − | [[Category:Code | + | [[Category:Code Snippet]] |
[[Category:Multimedia]] | [[Category:Multimedia]] | ||
[[Category:Audio]] | [[Category:Audio]] | ||
| + | [[Category:Code Snippet]] | ||
Revision as of 05:13, 4 July 2012
Article Metadata
Tested with
Compatibility
Article
Contents |
Overview
The S60 platform has several audio enhancement APIs that can be used to modify the audio experience. One of them is the CSourceLocation API. This API makes the audio source's location for the listener appear to change.
This snippet can be self-signed.
Preconditions
The audio player must be fully constructed before constructing the instance of the API. This can be done with the following lines of code:
iMdaAudioPlayerUtility =
CMdaAudioPlayerUtility::NewFilePlayerL(aFileName,
*this,
EMdaPriorityNormal,
EMdaPriorityPreferenceTimeAndQuality);
MMP file
The following capabilities and libraries are required:
CAPABILITY NONE
LIBRARY SourceLocationEffect.lib
HEADER SourceLocationBase.h
Source file
First you need to construct the reverb utility instance:
iSource = CSourceLocation::NewL( *iMdaAudioPlayerUtility );
To set the source location effect on, you need to set the X,Y, and Z coordinates for the source, and then enable and apply the effect to the player.
iSource->SetLocationCartesianL(iSourcePositionX,
iSourcePositionY,
iSourcePositionZ);
if(!iSource->IsEnabled())
iSource->EnableL();
iSource->ApplyL();
You can also and a 3D effect by using a timer that periodically changes the coordinates of the effect.
To set the source location effect off, call the following line of code:
iSource->DisableL();
Test application
See also
Adding doppler effects to the audio player in Symbian C++
Adding listener's location effects to the Symbian C++ audio player
Adding bass boost to the Symbian C++ audio player
Adding stereo widening to the Symbian C++ audio player

