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Revision as of 09:20, 16 August 2012 by hamishwillee (Talk | contribs)
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Animation DLLs require extensive capabilities (Known Issue)

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On S60 3rd Edition and onwards, implementing animation DLLs requires capabilities: PowerMgmt ProtServ ReadDeviceData WriteDeviceData.

Article Metadata

Tested with
Devices(s): All (S60)

Compatibility
Platform(s): S60 3rd Edition (initial release) and all later versions

Platform Security
Signing Required: DevCert
Capabilities: PowerMgmt ProtServ ReadDeviceData WriteDeviceData

Article
Keywords: CAnim, CSpriteAnim, CWindowAnim
Created: User:Technical writer 1 (05 Dec 2008)
Last edited: hamishwillee (16 Aug 2012)

Description

Animation DLLs (DLLs with targettype ANI and with server-side classes derived from CAnim, CSpriteAnim, or CWindowAnim require extensive capabilities on S60 3rd Edition.

Platform security defines that a DLL must run at the same capability level as the loading process. In case of animation plug-ins, the loading process is the window server (WSERV), so the animation DLL must have (at least) the following capabilities: PowerMgmt ProtServ ReadDeviceData WriteDeviceData

Solution

Most use cases can be implemented without writing a separate animation DLL.

See also

Implementing Animation using CAknBitmapAnimation

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