Archived:Audio stream is left in inconsistent state after a panic on S60 2nd Edition (Known Issue)
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| − | {| | + | {{KnowledgeBase |
| − | | | + | |id=KIS000293 |
| − | + | |platform=S60 2nd Edition, FP1, FP2, and FP3 | |
| − | | | + | |devices= |
| + | |category= | ||
| + | |subcategory= | ||
| + | |creationdate=October 13, 2005 | ||
| + | |keywords= | ||
| + | }} | ||
| − | + | ==Overview== | |
| − | + | Re-opening an audio output stream fails after the streaming application has been terminated due to a panic. | |
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| − | + | ==Description== | |
| − | + | If a panic is raised and the application is terminated during an audio streaming operation (with open and running CMdaAudioOutputStream or CMMFDevSound object), the next attempt to open an audio stream, e.g. CMdaAudioOutputStream::OpenL(), will fail.<br>The device needs to be restarted before an audio stream can be successfully reopened. | |
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| − | + | ==How to reproduce== | |
| − | + | After a panic situation in the middle of audio streaming, a call to CMdaAudioOutputStream::OpenL() will not return and hangs the application. | |
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| − | + | ==Solution== | |
| − | + | No solution exists. | |
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[[Category:Known Issue]][[Category:Symbian C++]][[Category:Audio]][[Category:S60 2nd Edition]] | [[Category:Known Issue]][[Category:Symbian C++]][[Category:Audio]][[Category:S60 2nd Edition]] | ||
Revision as of 16:22, 23 October 2008
Article Metadata
Compatibility
Platform(s): S60 2nd Edition, FP1, FP2, and FP3
Article
Created: (13 Oct 2005)
Last edited: extkbeditor2
(23 Oct 2008)
Overview
Re-opening an audio output stream fails after the streaming application has been terminated due to a panic.
Description
If a panic is raised and the application is terminated during an audio streaming operation (with open and running CMdaAudioOutputStream or CMMFDevSound object), the next attempt to open an audio stream, e.g. CMdaAudioOutputStream::OpenL(), will fail.
The device needs to be restarted before an audio stream can be successfully reopened.
How to reproduce
After a panic situation in the middle of audio streaming, a call to CMdaAudioOutputStream::OpenL() will not return and hangs the application.
Solution
No solution exists.

