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Archived:Duplicated SkinnedMesh nodes do not animate (Known Issue)

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[[Category:Known Issue]][[Category:Java ME]][[Category:Series 40 2nd Edition]][[Category:S60 2nd Edition]]
 
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|author=[[User:Technical writer 1]]
 
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==Overview==
 
==Overview==
 
There is a bug in the Nokia M3G (JSR-184) implementation.
 
There is a bug in the Nokia M3G (JSR-184) implementation.
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==Solution==
 
==Solution==
 
In most cases the best workaround is to load the mesh multiple times, and then copy the Appearance and VertexArray objects from the first instance to avoid multiple copies of large data elements.
 
In most cases the best workaround is to load the mesh multiple times, and then copy the Appearance and VertexArray objects from the first instance to avoid multiple copies of large data elements.
 
[[Category:Known Issue]][[Category:Java ME]][[Category:Series 40 2nd Edition]][[Category:S60 2nd Edition]]
 

Revision as of 14:37, 12 March 2012

Template:KBKI


Article Metadata

Tested with
Devices(s): Nokia 6630 (SW 4.03.06), Nokia 6680 (SW 2.04.15 and SW 3.04.11), Nokia N90 (SW 2.0530.3.5)
Nokia 6230i (SW 03.25, SW 03.40)

Compatibility
Platform(s): S60 2nd Edition, FP2 and FP3
Series 40 2nd Edition

Article
Created: User:Technical writer 1 (25 Aug 2005)
Last edited: debjit.roy (12 Mar 2012)
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Archived: This article is archived because it is not considered relevant for third-party developers creating commercial solutions today. If you think this article is still relevant, let us know by adding the template {{ReviewForRemovalFromArchive|user=~~~~|write your reason here}}.

Overview

There is a bug in the Nokia M3G (JSR-184) implementation.

Solution

In most cases the best workaround is to load the mesh multiple times, and then copy the Appearance and VertexArray objects from the first instance to avoid multiple copies of large data elements.

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