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Archived:Duplicated SkinnedMesh nodes do not animate (Known Issue)

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{{Archived|timestamp=20120312113747|user=roy.debjit| }}[[Category:Known Issue]][[Category:Java ME]][[Category:Series 40 2nd Edition]][[Category:S60 2nd Edition (initial release)]]
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[[Category:Known Issue]][[Category:Java ME]][[Category:Series 40 2nd Edition]][[Category:S60 2nd Edition (initial release)]][[Category:S60 2nd Edition FP3]][[Category:S60 2nd Edition FP2]]
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{{Archived|timestamp=20120312113747|user=roy.debjit| }}
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{{ArticleMetaData <!-- v1.2 -->
 
|sourcecode= <!-- Link to example source code (e.g. [[Media:The Code Example ZIP.zip]]) -->
 
|sourcecode= <!-- Link to example source code (e.g. [[Media:The Code Example ZIP.zip]]) -->
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|devices= Nokia 6630 (SW 4.03.06), Nokia 6680 (SW 2.04.15 and SW 3.04.11), Nokia N90 (SW 2.0530.3.5)<br/>Nokia 6230i (SW 03.25, SW 03.40)
 
|devices= Nokia 6630 (SW 4.03.06), Nokia 6680 (SW 2.04.15 and SW 3.04.11), Nokia N90 (SW 2.0530.3.5)<br/>Nokia 6230i (SW 03.25, SW 03.40)
 
|sdk= <!-- SDK(s) built and tested against (e.g. [http://linktosdkdownload/ Nokia Qt SDK 1.1]) -->
 
|sdk= <!-- SDK(s) built and tested against (e.g. [http://linktosdkdownload/ Nokia Qt SDK 1.1]) -->
|platform= S60 2nd Edition, FP2 and FP3<br/>Series 40 2nd Edition
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|platform= S60 2nd Edition FP2, S60 2nd Edition<br/>Series 40 2nd Edition
 
|devicecompatability= <!-- Compatible devices (e.g.: All* (must have GPS) ) -->
 
|devicecompatability= <!-- Compatible devices (e.g.: All* (must have GPS) ) -->
 
|dependencies= <!-- Any other/external dependencies e.g.: Google Maps Api v1.0 -->
 
|dependencies= <!-- Any other/external dependencies e.g.: Google Maps Api v1.0 -->
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==Overview==
 
==Overview==
There is a bug in the Nokia M3G (JSR-184) implementation.
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{{abstract|There is a bug in the Nokia M3G (JSR-184) implementation.}}
  
 
==Solution==
 
==Solution==
 
In most cases the best workaround is to load the mesh multiple times, and then copy the Appearance and VertexArray objects from the first instance to avoid multiple copies of large data elements.
 
In most cases the best workaround is to load the mesh multiple times, and then copy the Appearance and VertexArray objects from the first instance to avoid multiple copies of large data elements.

Revision as of 19:08, 24 May 2012

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Archived: This article is archived because it is not considered relevant for third-party developers creating commercial solutions today. If you think this article is still relevant, let us know by adding the template {{ReviewForRemovalFromArchive|user=~~~~|write your reason here}}.


Article Metadata

Tested with
Devices(s): Nokia 6630 (SW 4.03.06), Nokia 6680 (SW 2.04.15 and SW 3.04.11), Nokia N90 (SW 2.0530.3.5)
Nokia 6230i (SW 03.25, SW 03.40)

Compatibility
Platform(s): S60 2nd Edition FP2, S60 2nd Edition
Series 40 2nd Edition

Article
Created: User:Technical writer 1 (25 Aug 2005)
Last edited: lpvalente (24 May 2012)

Overview

There is a bug in the Nokia M3G (JSR-184) implementation.

Solution

In most cases the best workaround is to load the mesh multiple times, and then copy the Appearance and VertexArray objects from the first instance to avoid multiple copies of large data elements.

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