Archived:Duplicated SkinnedMesh nodes do not animate (Known Issue)
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| + | [[Category:Known Issue]][[Category:Java ME]][[Category:Series 40 2nd Edition]][[Category:S60 2nd Edition (initial release)]][[Category:S60 2nd Edition FP3]][[Category:S60 2nd Edition FP2]] | ||
Latest revision as of 12:37, 18 June 2012
Archived: This article is archived because it is not considered relevant for third-party developers creating commercial solutions today. If you think this article is still relevant, let us know by adding the template {{ReviewForRemovalFromArchive|user=~~~~|write your reason here}}.
Article Metadata
Tested with
Devices(s): Nokia 6630 (SW 4.03.06), Nokia 6680 (SW 2.04.15 and SW 3.04.11), Nokia N90 (SW 2.0530.3.5)
Nokia 6230i (SW 03.25, SW 03.40)
Nokia 6230i (SW 03.25, SW 03.40)
Compatibility
Platform(s): S60 2nd Edition FP2, S60 2nd Edition
Series 40 2nd Edition
Series 40 2nd Edition
Article
Created: User:Technical writer 1
(25 Aug 2005)
Last edited: hamishwillee
(18 Jun 2012)
Overview
There is a bug in the Nokia M3G (JSR-184) implementation.
Solution
In most cases the best workaround is to load the mesh multiple times, and then copy the Appearance and VertexArray objects from the first instance to avoid multiple copies of large data elements.

