Archived:Duplicated SkinnedMesh nodes do not animate (Known Issue)
m (Protected "KIJ000275 - Duplicated SkinnedMesh nodes do not animate" [edit=sysop:move=sysop]) |
extkbeditor2
(Talk | contribs) m |
||
| Line 2: | Line 2: | ||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
| + | {{KnowledgeBase | ||
| + | |id=KIJ000275 | ||
| + | |platform=S60 2nd Edition, FP2 and FP3<br/>Series 40 2nd Edition | ||
| + | |devices=Nokia 6630 (SW 4.03.06), Nokia 6680 (SW 2.04.15 and SW 3.04.11), Nokia N90 (SW 2.0530.3.5)<br/>Nokia 6230i (SW 03.25, SW 03.40) | ||
| + | |category= | ||
| + | |subcategory= | ||
| + | |creationdate=August 25, 2005 | ||
| + | |keywords= | ||
| + | }} | ||
| − | + | ==Overview== | |
| − | + | There is a bug in the Nokia M3G (JSR-184) implementation. | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ==Solution== | |
| − | + | In most cases the best workaround is to load the mesh multiple times, and then copy the Appearance and VertexArray objects from the first instance to avoid multiple copies of large data elements. | |
| − | + | ||
| − | + | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[[Category:Known Issue]][[Category:Java ME]][[Category:Series 40 2nd Edition]][[Category:S60 2nd Edition]] | [[Category:Known Issue]][[Category:Java ME]][[Category:Series 40 2nd Edition]][[Category:S60 2nd Edition]] | ||
Revision as of 15:33, 14 October 2008
Article Metadata
Tested with
Devices(s): Nokia 6630 (SW 4.03.06), Nokia 6680 (SW 2.04.15 and SW 3.04.11), Nokia N90 (SW 2.0530.3.5)
Nokia 6230i (SW 03.25, SW 03.40)
Nokia 6230i (SW 03.25, SW 03.40)
Compatibility
Platform(s): S60 2nd Edition, FP2 and FP3
Series 40 2nd Edition
Series 40 2nd Edition
Article
Created: (25 Aug 2005)
Last edited: extkbeditor2
(14 Oct 2008)
Overview
There is a bug in the Nokia M3G (JSR-184) implementation.
Solution
In most cases the best workaround is to load the mesh multiple times, and then copy the Appearance and VertexArray objects from the first instance to avoid multiple copies of large data elements.

