Archived:Calculating the distance between two locations in Flash Lite
This code snippet demonstrates how to calculate the distance between two locations using the Location Platform Service for Flash Lite supported from S60 5th Edition onwards.
Article Metadata
Code Example
Source file: Media:FlashLite Calculating The Distance.zip
Tested with
Devices(s): Nokia 5800 XpressMusic
Compatibility
Platform(s): S60 5th Edition and later
Article
Keywords: Service.Location, location.Calculate()
Created: User:Nokia Developer KB
(26 Jan 2009)
Last edited: hamishwillee
(03 Oct 2012)
Contents |
Source
// Import Platform Service Interface
import com.nokia.lib.Service;
// Heading of the application
heading_txt.text = "Calculate Distance";
// Create new Service object which has location data
var location = new Service("Service.Location", "ILocation");
// Define source distance
var sourceDistance = {Longitude:1, Latitude:0.49, Altitude:0.5};
var startPoint:String = new String("Longitude:1, Latitude:0.49, Altitude:0.5");
// Define destination distance
var destinationDistance = {Longitude:1, Latitude:0.5, Altitude:0.5};
var destinationPoint:String =
new String("Longitude:1, Latitude:0.5, Altitude:0.5");
// Define input parameters
var inParams = {
MathRequest:"FindDistance", DistanceParamSource:sourceDistance,
DistanceParamDestination:destinationDistance
};
// Define result value
var outParams = location.Calculate(inParams);
// Check if calculate success
if (outParams.ErrorCode == 0) {
var distance = outParams.ReturnValue;
text_txt.text += "Distance: "+distance+"\r\r";
text_txt.text += "from:\r"+startPoint+"\r\r";
text_txt.text += "to:\r"+destinationPoint;
} else {
var errorId = outParam.ErrorCode;
text_txt.text += "Error: "+errorId;
}
Postconditions
The distance between the source and destination is displayed.
Example application
The following sample application has been tested in Nokia 5800 XpressMusic (S60 5th Edition, Flash Lite 3.0): File:FlashLite Calculating The Distance.zip
See also
- Flash Lite API reference: Location Information in the Flash Lite Developer's Library

