Category:Games
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| − | [[Category:Java ME]][[Category:Maemo]][[Category:MeeGo]][[Category:OpenGL ES 2.0]][[Category:Qt]][[Category:Symbian]][[Category:Symbian C++]][[Category:Windows Phone]] | + | [[Category:Java ME]][[Category:Maemo]][[Category:MeeGo Harmattan]][[Category:OpenGL ES 2.0]][[Category:Qt]][[Category:Symbian]][[Category:Symbian C++]][[Category:Windows Phone]] |
| + | {{ArticleMetaData <!-- v1.2 --> | ||
| + | |sourcecode= <!-- Link to example source code e.g. [[Media:The Code Example ZIP.zip]] --> | ||
| + | |installfile= <!-- Link to installation file (e.g. [[Media:The Installation File.sis]]) --> | ||
| + | |devices= <!-- Devices tested against - e.g. ''devices=Nokia 6131 NFC, Nokia C7-00'') --> | ||
| + | |sdk= <!-- SDK(s) built and tested against (e.g. [http://linktosdkdownload/ Qt SDK 1.1.4]) --> | ||
| + | |platform= <!-- Compatible platforms - e.g. Symbian^1 and later, Qt 4.6 and later --> | ||
| + | |devicecompatability= <!-- Compatible devices e.g.: All* (must have internal GPS) --> | ||
| + | |dependencies= <!-- Any other/external dependencies e.g.: Google Maps Api v1.0 --> | ||
| + | |signing= <!-- Signing requirements - empty or one of: Self-Signed, DevCert, Manufacturer --> | ||
| + | |capabilities= <!-- Capabilities required by the article/code example (e.g. Location, NetworkServices. --> | ||
| + | |keywords= <!-- APIs, classes and methods (e.g. QSystemScreenSaver, QList, CBase --> | ||
| + | |language= <!-- Language category code for non-English topics - e.g. Lang-Chinese --> | ||
| + | |translated-by= <!-- [[User:XXXX]] --> | ||
| + | |translated-from-title= <!-- Title only --> | ||
| + | |translated-from-id= <!-- Id of translated revision --> | ||
| + | |review-by= <!-- After re-review: [[User:username]] --> | ||
| + | |review-timestamp= <!-- After re-review: YYYYMMDD --> | ||
| + | |update-by= <!-- After significant update: [[User:username]]--> | ||
| + | |update-timestamp= <!-- After significant update: YYYYMMDD --> | ||
| + | |creationdate= 20070208 | ||
| + | |author= [[User:192.168.10.198]] | ||
| + | }} | ||
| + | |||
Welcome to the Games category of the Nokia Developer wiki. Here you will find not only a list of the wiki articles on games development for Nokia phones, but also links to examples of games in Nokia Developer Projects, recordings of presentations about games development, and much more. | Welcome to the Games category of the Nokia Developer wiki. Here you will find not only a list of the wiki articles on games development for Nokia phones, but also links to examples of games in Nokia Developer Projects, recordings of presentations about games development, and much more. | ||
| − | + | ==Articles== | |
| + | * [[Getting Started with Games on Nokia Platforms]] | ||
| + | * [[How to utilise OpenGL ES 2.0 on Symbian^3 and Maemo]] | ||
| − | === | + | === By development framework === |
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| − | = | + | {|style="width:50%" |
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| + | * [[Portal:Java Games Articles|Java ME]] | ||
| + | | | ||
| + | * [[Portal:Windows Phone Games Articles|Windows Phone]] | ||
| + | |- | ||
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| + | * [[Portal:Qt Games Articles|Qt]] | ||
| + | | | ||
| + | * [[Portal:Symbian C++ Games Articles|Symbian C++]] | ||
| + | |} | ||
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==Projects== | ==Projects== | ||
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* [http://projects.developer.nokia.com/JMESudokumaster Sudokumaster], JavaME, multiple resolution support and input methods. | * [http://projects.developer.nokia.com/JMESudokumaster Sudokumaster], JavaME, multiple resolution support and input methods. | ||
| − | * [http://projects.developer.nokia.com/JMEBattleTank Battletank], JavaME, sprites, | + | * [http://projects.developer.nokia.com/JMEBattleTank Battletank], JavaME, sprites, tiled graphics rendering, audio playback and In-App Purchase. |
* [http://projects.developer.nokia.com/JMEDrumkit Drumkit], JavaME, touch input and audio playback. | * [http://projects.developer.nokia.com/JMEDrumkit Drumkit], JavaME, touch input and audio playback. | ||
* [http://projects.developer.nokia.com/JRacerExample Racer], JavaME, sprites, gesture input and audio playback. | * [http://projects.developer.nokia.com/JRacerExample Racer], JavaME, sprites, gesture input and audio playback. | ||
| − | ===Symbian games examples=== | + | ===Symbian / Meego games examples=== |
| − | * [http://projects.developer.nokia.com/eponggame EPONG], Qt, Symbian C++, portable game engine, EGL, OpenGL ES 2.0 rendering, GOOM handling, audio playback and mixing, touch input, vibra, sensors | + | * [http://projects.developer.nokia.com/eponggame EPONG], Qt, Symbian C++, portable game engine, EGL, OpenGL ES 2.0 rendering, GOOM handling, audio playback and mixing, touch input, vibra, sensors, HDMI 720p output and In-App Purchase. |
* [http://projects.developer.nokia.com/qtgameenabler Qt GameEnabler Framework], Qt, EGL, OpenGL ES 2.0 rendering, audio playback and mixing and input. | * [http://projects.developer.nokia.com/qtgameenabler Qt GameEnabler Framework], Qt, EGL, OpenGL ES 2.0 rendering, audio playback and mixing and input. | ||
| − | * [http://projects.developer.nokia.com/quickhit Quickhit], Qt, QML scripting, sprites and audio playback. | + | * [http://projects.developer.nokia.com/quickhit Quickhit], Qt, QML scripting, sprites and audio playback and In-App Purchase. |
* [http://projects.developer.nokia.com/qoatofthehill GoatOfTheHill], Qt, OpenGL ES 2.0, audio playback and touch input. | * [http://projects.developer.nokia.com/qoatofthehill GoatOfTheHill], Qt, OpenGL ES 2.0, audio playback and touch input. | ||
* [http://projects.developer.nokia.com/turntable DJ TurnTable], Qt, QML scripting and audio playback. | * [http://projects.developer.nokia.com/turntable DJ TurnTable], Qt, QML scripting and audio playback. | ||
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* [http://projects.developer.nokia.com/P2PExample NFC P2P], Qt, QML, NFC and multiplayer. | * [http://projects.developer.nokia.com/P2PExample NFC P2P], Qt, QML, NFC and multiplayer. | ||
* [http://projects.developer.nokia.com/battleships Battleships], Qt, bluetooth and multiplayer. | * [http://projects.developer.nokia.com/battleships Battleships], Qt, bluetooth and multiplayer. | ||
| + | * [http://projects.developer.nokia.com/spaceblokqt Space Blok Qt], Qt, [[Qt3D]], 3D graphics, physics and audio playback. | ||
| + | * [http://projects.developer.nokia.com/gles2phys Bullet Dice], QtOpenGL, 3D graphics and physics. | ||
| + | * [http://projects.developer.nokia.com/spritebatchqt SpriteBatchQt], Portable sprite rendering library that supports OpenVG 1.1, OpenGL ES 1.1/2.0 and QPainter rendering. | ||
| + | * [http://projects.developer.nokia.com/mototrialracer Moto Trial Racer], Qt, sprites, sensors and Box2D physics and In-App Purchase. | ||
===Windows Phone games examples=== | ===Windows Phone games examples=== | ||
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* [http://projects.developer.nokia.com/xnasolitaire Solitaire], XNA, sprites and touch input. | * [http://projects.developer.nokia.com/xnasolitaire Solitaire], XNA, sprites and touch input. | ||
* [http://projects.developer.nokia.com/matchempokerxna Matchem Poker], XNA, sprites and touch input. | * [http://projects.developer.nokia.com/matchempokerxna Matchem Poker], XNA, sprites and touch input. | ||
| + | * [http://projects.developer.nokia.com/blok Space Blok XNA], XNA, 3D graphics, physics and audio playback. | ||
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==Webinars== | ==Webinars== | ||
| + | === Optimising 2D and 3D Games for New Symbian Belle Phones === | ||
| + | * [http://forumnokia.adobeconnect.com/p191w539tb6/ Recording] | ||
| + | * [http://wl4.peer360.com/content_document/64416.pdf Presentation] | ||
| + | === Creating 2D-Graphics-Accelerated Games for the Nokia 500 Phone with Qt === | ||
| + | * [http://forumnokia.adobeconnect.com/p1438m1yr43/ Recording] | ||
| + | * [http://wl4.peer360.com/content_document/64414.pdf Presentation] | ||
| + | === Developing In-App Purchase Enabled Games with Qt === | ||
| + | * [http://forumnokia.adobeconnect.com/p22tt6ajei9/ Recording] | ||
| + | * [http://wl4.peer360.com/content_document/64409.pdf Presentation] | ||
| + | === Getting Started with NFC on Qt === | ||
| + | * [http://forumnokia.adobeconnect.com/p4f6w1wwxo2/ Recording] | ||
=== Developing Games for Series 40 with Java™ Technology === | === Developing Games for Series 40 with Java™ Technology === | ||
* [http://forumnokia.adobeconnect.com/p9b0acjqc0n/ Recording] | * [http://forumnokia.adobeconnect.com/p9b0acjqc0n/ Recording] | ||
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<br /> | <br /> | ||
<br /> | <br /> | ||
| + | ==Discussion Board== | ||
| + | * [http://www.developer.nokia.com/Community/Discussion/forumdisplay.php?223-Games-Development Games Development Discussion Board] | ||
| + | |||
==Learning Materials== | ==Learning Materials== | ||
Latest revision as of 03:52, 26 November 2012
Article Metadata
Welcome to the Games category of the Nokia Developer wiki. Here you will find not only a list of the wiki articles on games development for Nokia phones, but also links to examples of games in Nokia Developer Projects, recordings of presentations about games development, and much more.
Articles
By development framework
Projects
Series 40 games examples
- Sudokumaster, JavaME, multiple resolution support and input methods.
- Battletank, JavaME, sprites, tiled graphics rendering, audio playback and In-App Purchase.
- Drumkit, JavaME, touch input and audio playback.
- Racer, JavaME, sprites, gesture input and audio playback.
Symbian / Meego games examples
- EPONG, Qt, Symbian C++, portable game engine, EGL, OpenGL ES 2.0 rendering, GOOM handling, audio playback and mixing, touch input, vibra, sensors, HDMI 720p output and In-App Purchase.
- Qt GameEnabler Framework, Qt, EGL, OpenGL ES 2.0 rendering, audio playback and mixing and input.
- Quickhit, Qt, QML scripting, sprites and audio playback and In-App Purchase.
- GoatOfTheHill, Qt, OpenGL ES 2.0, audio playback and touch input.
- DJ TurnTable, Qt, QML scripting and audio playback.
- Solitaire, Qt, 2D graphics and SVG rendering.
- QML Box2D, Qt, QML and Box2D physics.
- NFC P2P, Qt, QML, NFC and multiplayer.
- Battleships, Qt, bluetooth and multiplayer.
- Space Blok Qt, Qt, Qt3D, 3D graphics, physics and audio playback.
- Bullet Dice, QtOpenGL, 3D graphics and physics.
- SpriteBatchQt, Portable sprite rendering library that supports OpenVG 1.1, OpenGL ES 1.1/2.0 and QPainter rendering.
- Moto Trial Racer, Qt, sprites, sensors and Box2D physics and In-App Purchase.
Windows Phone games examples
- Angry Monsters, XNA, sprites and Box2D physics and touch input.
- Moto Trial Racer, XNA, sprites, sensors and Box2D physics.
- Solitaire, XNA, sprites and touch input.
- Matchem Poker, XNA, sprites and touch input.
- Space Blok XNA, XNA, 3D graphics, physics and audio playback.
Webinars
Optimising 2D and 3D Games for New Symbian Belle Phones
Creating 2D-Graphics-Accelerated Games for the Nokia 500 Phone with Qt
Developing In-App Purchase Enabled Games with Qt
Getting Started with NFC on Qt
Developing Games for Series 40 with Java™ Technology
- Recording
- Presentation File:FuturiceS40GamesWebinar.pdf
Developing a Casual Game with Qt Quick
- Recording
- Presentation File:ICSCasualGamesWithQml.pdf
Developing Games for Symbian^3 Devices with Qt
- Recording
- Presentation File:QtGames.pdf
Developing Games for Symbian^3 Devices with Symbian C++
- Recording
- Presentation File:SymbianNativeGames.pdf
Discussion Board
Learning Materials
Nokia Developer landing page for all learing content.
- Mobile Hands-on Labs: learning tutorial with IDE walkthroughs and hands-on exercises for Qt, Web Runtime widgets, Flash Lite, and Mobile Java
- Java ME Games and Graphics Training Course
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Games"
The following 111 pages are in this category, out of 111 total.
Media in category "Games"
The following 50 files are in this category, out of 50 total.

