Enabling wallet payment by face recognition
This article, the second of a series based on DSP project and focused on face recognition, shows step by step how to implement a way to process wallet payment authorization.
A new interesting feature of Windows Phone 8 is certainly the Wallet and Deals APIs which allows users to do the following:
- Collect coupons, credit cards, memberships, loyalty cards, and more in one place.
- Manage the payment instruments that they use in the app and music store.
- Link items in the Wallet to apps on their phone.
- Make contactless transactions, using Near-Field Communication (NFC), in some markets.
The Wallet API offers full programmatic access to the Wallet. It allows you to create, read, update, and delete Wallet items to implement Deals or Payments.
Deals are useful to manage coupons, loyalty cards, Payment instrument manage a balance on an account maintained by your backend.
The sample application we will create first acquires the face sample to compare and store it int oa file. Throught RootFrame.UriMapper rewriting when the app is called from Wallet before to process payment is required to compare your face with the one saved into the system. If there is a match payment process can continue else is stopped.
In order to use Wallet API in Windows Phone 8 you need to specify in the WMAppManifest.xml the following reqiored capabilities otherwise your app might not work correctly or it might fail the process of submission to the Store.
|Capability||API that requires this capability|
|ID_CAP_WALLET||Required for all Wallet API, which is anything in Microsoft.Phone.Wallet or Microsoft.Phone.SecureElement.|
|ID_CAP_WALLET_PAYMENTINSTRUMENTS||Required for PaymentInstrument and OnlinePaymentInstrument.|
|ID_CAP_WALLET_SECUREELEMENT||Required for SecureElementSession, SecureElementChannel and SecureElementReader.|
Creating the UI
Add the following code, to put into the main screen .xaml, create the object to display the camera video flow and the snap button to save the captured image, compute and save it. The same code is needed for the secondary screen called Wallet.xaml we need to create to be opened when the application is called from the waller.
<Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
<CompositeTransform CenterY="0.5" CenterX="0.5" Rotation="-90"/>
<Button Content="Snap Picture" Click="SaveImage" Margin="0,624,0,0" Grid.Row="1" />
<!--Application progress bar.-->
<ProgressBar Height="10" Name="progressBar" Width="460" Visibility="Collapsed" Margin="12,365,8,286" Grid.Row="1" IsIndeterminate="True" />