Pointer capturing in Symbian C++ on touch-enabled devices
hamishwillee
(Talk | contribs) |
hamishwillee
(Talk | contribs) m (Hamishwillee - Bot update - Fix links) |
||
| Line 71: | Line 71: | ||
[[Handling pointer events in Symbian C++]] | [[Handling pointer events in Symbian C++]] | ||
| − | [[ | + | [[Enabling drag events in Symbian C++ on touch-enabled devices]] |
[[Category:Symbian C++]][[Category:Code Snippet]][[Category:UI]][[Category:Touch UI]][[Category:Code Snippet]] | [[Category:Symbian C++]][[Category:Code Snippet]][[Category:UI]][[Category:Touch UI]][[Category:Code Snippet]] | ||
Latest revision as of 11:25, 5 July 2012
Article Metadata
Tested with
Devices(s): Nokia 5800 XpressMusic
Compatibility
Platform(s): S60 5th Edition
Article
Keywords: CCoeControl::SetPointerCapture()
Created: tepaa
(03 Oct 2008)
Last edited: hamishwillee
(05 Jul 2012)
Contents |
Overview
S60 5th Edition supports touch events. Pointer events are sent to the active UI application container control if the pointer/stylus is on the application.
The container control base class implementation CCoeControl::HandlePointerEvent() redirects events to its child controls. Remember to implement event handling into every custom UI control in your application.
If you want one UI control to receive all pointer events, use CCoeControl::SetPointerCapture().
MMP file
The following libraries are required:
LIBRARY cone.lib
Source file
void CMyContainer::EatAllEvents()
{
// This start eating all pointer events from other ui control in this application.
SetPointerCapture(ETrue);
}
void CMyContainer::ReleaseEventCatching()
{
// Disables pointer capturing
SetPointerCapture(EFalse);
}
Postconditions
One UI control receives all touch events.
See also
S60 5th Edition: Solitaire Game Example
S60 Platform: Image Converter Example
Handling pointer events in Symbian C++
Enabling drag events in Symbian C++ on touch-enabled devices

