Series 40 UI design for monetization enablers webinar - companion article
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Revision as of 10:49, 14 November 2012
This article is companion for the UI design for monetisation enablers for Series 40 Full Touch webinars held in November 2012. It covers both sessions: 13th and 14th November 2012.
Contents |
Introduction
How you design and present monetisation interactions requires as much attention to user experience as does the rest of your app. If you use in-app ads or in-app purchasing, this UX webinar is for you. The webinar will walk you through the recommended flows of various monetisation stories in Series 40 full touch. It will also demonstrate common mistakes that developers make and will propose solutions for those problems. As usual for Nokia Developer UX webinars, the presentation will feature exercises that will receive follow-up treatment in a Nokia Developer Wiki article.
The webinar and the wiki article are a great starting point if you’re not a UI design expert. Check out Series 40 UI design library for more advanced information and resources.
This wiki page is the "companion" to the webinar. It includes:
- Webinar exercises and proposals for how to solve them.
- Open issues from Q/A
- Further links and references
- Future UX webinars
- Slide deck
- Link to recording (to be added).
- Webinar announcement
Webinar problems
This section contains problems raised in the webinar exercises. Proposed solutions will be posted after the second webinar session.
- Where would you place “buy more levels” button(s) in a game?
- What is wrong with this layout?
- Which problems occur if you place the ad at the bottom of the view?
- What is wrong with this flow (assume you are signed-in already to Nokia Store).
- Which checkout concept do you prefer and why?
| a) short checkout form with drill down | b) long form |
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Open issues from Q/A
Question: About the IAP, what if user has same account for 2 phones?
Answer: The re-downloads are not locked to an IMEI. They are based on the account. So the user could upload to 10 different devices as long as that content supports those devices.
Further links and references
- In-app advertising
- In-app purchase
- Battle Tank (Nokia DRM demo app)
- Tourist Attraction (Custom DRM demo app)
- UI Components Demos App
- Functional description of in-app purchase
- Jacob Nielsen’s show case “Why WSJ Mobile App Gets ** Customer Reviews”.
- Mobile Design Pattern Gallery: UI Patterns for Mobile Applications. Theresa Neil (2012). ISBN-13: 978-1449314323
- Designing Mobile Interfaces. Steven Hoober, Eric Berkman (2011). ISBN-13: 978-1449394639
Future webinars
The next (planned) UX related webinar is: Debug your design for Series 40 full touch.
It is important to test your application, not only code wise but also from UX point of view. The webinar will show you very simple and “one-man-band” compatible test methods to find UX bugs and how to deal with them. As usual, this UX webinar will have a wiki companion article for the exercises.





