Usability & Design Resources
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| − | Most of these articles can be found on | + | {{ArticleMetaData |
| + | |sourcecode= <!-- Link to example source code e.g. [[Media:The Code Example ZIP.zip]] --> | ||
| + | |installfile= <!-- Link to installation file (e.g. [[Media:The Installation File.sis]]) --> | ||
| + | |devices= <!-- Devices tested against - e.g. ''devices=Nokia 6131 NFC, Nokia C7-00'') --> | ||
| + | |sdk= <!-- SDK(s) built and tested against (e.g. [http://linktosdkdownload/ Nokia Qt SDK 1.1]) --> | ||
| + | |platform= <!-- Compatible platforms - e.g. Symbian^1 and later, Qt 4.6 and later --> | ||
| + | |devicecompatability= <!-- Compatible devices e.g.: All* (must have internal GPS) --> | ||
| + | |dependencies= <!-- Any other/external dependencies e.g.: Google Maps Api v1.0 --> | ||
| + | |signing=<!-- Signing requirements - empty or one of: Self-Signed, DevCert, Manufacturer --> | ||
| + | |capabilities=<!-- Capabilities required by the article/code example (e.g. Location, NetworkServices. --> | ||
| + | |keywords= <!-- APIs, classes and methods (e.g. QSystemScreenSaver, QList, CBase --> | ||
| + | |id= <!-- Article Id (Knowledge base articles only) --> | ||
| + | |language=<!-- Language category code for non-English topics - e.g. Lang-Chinese --> | ||
| + | |review-by=<!-- After re-review: [[User:username]] --> | ||
| + | |review-timestamp=<!-- After re-review: YYYYMMDD --> | ||
| + | |update-by=<!-- After significant update: [[User:username]]--> | ||
| + | |update-timestamp=<!-- After significant update: YYYYMMDD --> | ||
| + | |creationdate=20070531 | ||
| + | |author=[[User:Yiibu steph]] | ||
| + | }}[[Category:Usability]] | ||
| + | Most of these articles can be found on Nokia Developer. | ||
| − | == | + | == S60 == |
| − | + | [http://www.developer.nokia.com/info/sw.nokia.com/id/04c58d5a-84c3-42db-83d5-486c1cf3e6b3/S60_UI_Style_Guide_v1_3_en.pdf.html S60 UI Style Guide (PDF)] (archived): Just what it sounds like. | |
| − | + | [http://www.developer.nokia.com/Resources/Library/Design_and_UX/ Design and User Experience Library] | |
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== '''Games''' == | == '''Games''' == | ||
| − | + | [http://www.developer.nokia.com/info/sw.nokia.com/id/8dff4326-3979-4149-96c0-5fa95a14a3cb/Turn_Limitation_into_Strength_Design_One-Button_Games_v1_0_en.pdf.html Turn Limitations into Strengths: Design one Button Games (PDF)]: Short but useful article with reference to an old [http://www.gamasutra.com/view/feature/2316/one_button_games.php Gamasutra article/tutorial] and a great quote by Noah Falstein “When you find yourself constrained by a difficult circumstance or combination of limitations in design, look for a solution that turns those very limitations into a fun solution. Try to make the limitations work in your favor, not against you.” | |
| − | + | [http://www.developer.nokia.com/Resources/Library/Design_and_UX/designing-different-applications/game-design.html Game Design] (Design and User Experience Library) | |
| − | + | [http://www.developer.nokia.com/info/sw.nokia.com/id/6714a2e2-ea01-4aeb-9660-e27f435513c5/Single_Player_Games_v1_01.pdf.html Designing Single-Player Mobile Game (PDF)] : Interesting little white paper discussing theoretical and practical issues in the design of single player games for mobile devices. | |
| − | + | [http://www.developer.nokia.com/info/sw.nokia.com/id/5ed5c7a3-73f3-48ab-8e1e-631286fd26bf/Mobile_Game_Playability_Heuristics_v1_0_en.pdf.html Mobile Game Playability Heuristics (PDF)] : An introduction to heuristics as they apply to mobile games. | |
| − | + | [http://www.developer.nokia.com/info/sw.nokia.com/id/efbc3add-2217-4e51-bdcb-ddb7961cd9ad/Mobile_Game_Graphics_Overcoming_the_Small_Screen_Challenge_v1_0_en.pdf.html Mobile Game Graphics – Overcoming the Small Screen Challenge]: Best practices and visual examples related to designing games for small screens. | |
== '''Java ME''' == | == '''Java ME''' == | ||
| − | + | [http://www.developer.nokia.com/info/sw.nokia.com/id/c3eeab2b-05e3-4a64-b4af-7b7be8cd1d49/User_Experience_Checklist_For_J2ME_Applications_v1_0_en.pdf.html User Experience Checklist for Java ME Applications(PDF)]: A good reference with headings to indicate which checklist items apply best to which OS or type of application (ie. games etc.) Lots of good stuff including handy tips like “Application has been tested with actual end-users, not just in-house developers, The user is not forced to guess the right format for information and Obscenity or foul language is not used.” LOL! | |
== '''Mobile Web''' == | == '''Mobile Web''' == | ||
| − | + | [http://www.developer.nokia.com/info/sw.nokia.com/id/4f7b6805-47d7-4914-885c-6ef2b487adf6/Series_60_Platform_Designing_XHTML_MP_Content_v1_4_en.pdf.html Designing XHTML MP Content (PDF)]: Includes a checklist of “top guidelines for optimizing mobile XHTML services” as well as details on each XHTML MP element. Found through the [[http://www.w3.org/TR/mobile-bp/#related W3C Mobile Web Best Pactices]] reference section. | |
| − | + | [http://www.developer.nokia.com/Develop/ Nokia Web Browser Design Guide]: A 5 part series discussing features, design and best practices in development for the Nokia mobile browser.(A PDF version is [http://www.developer.nokia.com/info/sw.nokia.com/id/f8057b17-e5d7-43da-929f-34b33459d383/Nokia_Web_Browser_Design_Guide_v1_0_en.pdf.html also available].) | |
| − | + | [http://www2.research.att.com/~rjana/WF12_Paper1.pdf Browsing on Mobile Phones]: Short paper from Nokia discussing usability as it relates to mobile web content and the Opera-style single column layout. | |
== '''Culture and Internationalization''' == | == '''Culture and Internationalization''' == | ||
| − | + | [http://www.developer.nokia.com/info/sw.nokia.com/id/5679f372-7597-4371-b37d-dc0341b77642/Tip_of_the_Month_Usability_Culturally_Speaking_v1_0_en.pdf.html Usability Culturally Speaking]: Short paper by Nokia introducing common issues such as differences in text direction, colour usage, iconography, number and date conventions etc. | |
== '''Books on Mobile Design''' == | == '''Books on Mobile Design''' == | ||
| − | + | [http://www.amazon.co.uk/Designing-Small-Screens-Carola-Zwick/dp/2940373078 Designing for Small Screens] by by Carola Zwick and Burkhard Schmitz is a good introduction to visual and interaction design for small screens. Includes lots of great visuals! | |
| − | + | [http://www.amazon.co.uk/Mobile-Interaction-Design-Matt-Jones/dp/0470090898/ref=pd_bxgy_b_text_b/203-0811244-1364754 Mobile Interaction Design] by Matt Jones and Gary Marsden includes a good history of mobile design as well as in-depth guidelines and case studies. | |
| − | + | [http://www.amazon.co.uk/Personal-Content-Experience-Managing-Digital/dp/0470034645/ref=sr_1_1/203-0811244-1364754?ie=UTF8&s=books&qid=1180627593&sr=1-1 Personal Content Experience: Managing Digital Life in the Mobile Age] by Juha Lehikoinen, Ilkka Saminen, Antti Aaltonen , Pertti Huuskonen (all from Nokia) Includes a chapter on UI and interaction design. | |
--[[User:Yiibu steph|Yiibu steph]] 18:49, 31 May 2007 (UTC) | --[[User:Yiibu steph|Yiibu steph]] 18:49, 31 May 2007 (UTC) | ||
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Latest revision as of 05:28, 16 November 2011
Article Metadata
Most of these articles can be found on Nokia Developer.
Contents |
S60
S60 UI Style Guide (PDF) (archived): Just what it sounds like.
Design and User Experience Library
Games
Turn Limitations into Strengths: Design one Button Games (PDF): Short but useful article with reference to an old Gamasutra article/tutorial and a great quote by Noah Falstein “When you find yourself constrained by a difficult circumstance or combination of limitations in design, look for a solution that turns those very limitations into a fun solution. Try to make the limitations work in your favor, not against you.”
Game Design (Design and User Experience Library)
Designing Single-Player Mobile Game (PDF) : Interesting little white paper discussing theoretical and practical issues in the design of single player games for mobile devices.
Mobile Game Playability Heuristics (PDF) : An introduction to heuristics as they apply to mobile games.
Mobile Game Graphics – Overcoming the Small Screen Challenge: Best practices and visual examples related to designing games for small screens.
Java ME
User Experience Checklist for Java ME Applications(PDF): A good reference with headings to indicate which checklist items apply best to which OS or type of application (ie. games etc.) Lots of good stuff including handy tips like “Application has been tested with actual end-users, not just in-house developers, The user is not forced to guess the right format for information and Obscenity or foul language is not used.” LOL!
Mobile Web
Designing XHTML MP Content (PDF): Includes a checklist of “top guidelines for optimizing mobile XHTML services” as well as details on each XHTML MP element. Found through the [W3C Mobile Web Best Pactices] reference section.
Nokia Web Browser Design Guide: A 5 part series discussing features, design and best practices in development for the Nokia mobile browser.(A PDF version is also available.)
Browsing on Mobile Phones: Short paper from Nokia discussing usability as it relates to mobile web content and the Opera-style single column layout.
Culture and Internationalization
Usability Culturally Speaking: Short paper by Nokia introducing common issues such as differences in text direction, colour usage, iconography, number and date conventions etc.
Books on Mobile Design
Designing for Small Screens by by Carola Zwick and Burkhard Schmitz is a good introduction to visual and interaction design for small screens. Includes lots of great visuals!
Mobile Interaction Design by Matt Jones and Gary Marsden includes a good history of mobile design as well as in-depth guidelines and case studies.
Personal Content Experience: Managing Digital Life in the Mobile Age by Juha Lehikoinen, Ilkka Saminen, Antti Aaltonen , Pertti Huuskonen (all from Nokia) Includes a chapter on UI and interaction design. --yiibu_steph 18:49, 31 May 2007 (UTC)

